Menestyksekkään peliprojektin johtaminen eli Peliprojektin säännöt
Tekijät
Päivämäärä
2006Leading a succesful game project requires surprisingly many things in addition
to the leading and management skills and qualities. Leading usually means
working with people and taking care of their well-being while management often
means scheduling and information handling [28]. Especially important are
the general views of the structure of the game and project as well as the people
led. It's also essential to perceive the whole as well as the details.
The term success can be easily be de ned in a way that is useful for the project
but there are still many aspects to be considered, like a game from the market
point of view or a project as a quality process. In the center of the game project
are computer games and the di erent elements that can be found in them. The
structure of a game project is actually very much like the structure of the game.
Each person working in a game project, so called game developer, must be an
expert in his or her own eld. Because of the groups functionality and respect
the production leaders and managers have to know at least the same things their
special group know. This sets a challenge for acquiring and providing the right
kind of education. It is impossible for the actual project leader to everything
about every specialty of every group in the project. Further this sets even more
harder requirements for the abilities and skills of the leader.
A leading position can be given to many kinds of people, but what distinguishes
a good leader and what characteristics are required from them? What are the
basics of leadership?
Because of their con
icting natures and constant need of precise control, leading
and managing as well as nding a working balance between the two may prove
to be too demanding a challenge for personnel, who would otherwise qualify for
leaders. Leading a game project is possible only through managing and leading
developers working on di erent areas and in di erent geographical locations. In
completing this task, the leader can use computers and information technology
to their fullest. In game industry, the leader of the game development project is
often in a role comparable to that of a game producer, whose responsibility is to
sustain the overall idea behind the game product. It is vital to understand that
the position of a leader consists of varying tasks and possibly even too many
roles, which depend on the nature of the project.
This Master's Thesis focuses on leading a game project from the viewpoint of the
leader and thus limited covers all aspects of a game project. Central topics are
the structure of the product (i.e. the game), its consistency and the challenges
it poses in the actual game project and, naturally, leader and leadership. Other
topics are the game developer, succesfullness of a game project and information
technology as a tool for improved leadership and management. The research is
divided in seven sections: tietokonepelin elementit (The elements of a PC
game), pelinkehitt aj an koulutus (Game developer education), johtajuuden
alkeet (Basics of leadership), johtaminen vastaan hallinnoiminen (Leading
vs. Managing), tietotekniikan hy odynt aminen (Appliances of Information
Technology), peliprojektin rakenne (Structure of a Game Project) and
peliprojektin menestyminen (Succesfullness of a Game Project). The sections also contain literature overviews and a research report [11] made by several
people (Mikko Tiusanen, Risto Koskenkorva, Risto Per anen ja Juha Halmetoja)
- "IGIOS peliprojektin rakenne (The structure of IGIOS game project)". Because
of the stucture, some results are already introduced in the subsections. In
some of the sections, IGIOS game project (http://www.igios.com) is used as
a sample scenario.
All sub-sections of the research are essential to the research process and together
they form a possible solution for leading a successful game project. In short, a
lot depends on a leader who, with the help of information technology, is able to
lead game developers working in the project into completing the elements of a
game and thus completing a succesfull game project.
...
Asiasanat
Metadata
Näytä kaikki kuvailutiedotKokoelmat
- Pro gradu -tutkielmat [29743]
Lisenssi
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
-
Muutosjohtamisen malli ERP-käyttöönottoprojekteihin : tapaus Fellowmind
Kumpulainen, Kasper (2023)Toiminnanohjausjärjestelmien käyttöönottoprojektit ovat pahamaineisia huonon onnistumisprosenttinsa ja korkean budjetin ja aikatauluylitystensä vuoksi. Siksi tietojärjestelmätieteen tutkimuksessa onkin jo pitkään tutkittu ... -
ERP-projektin epäonnistuminen ja siihen johtavat tekijät
Karppinen, Atte (2023)Toiminnanohjausjärjestelmät ovat yleistyneet organisaatioiden käytössä viimeisten vuosikymmenten aikana huomattavasti. Toiminnanohjausjärjestelmiin käytetään vuosittain miljardeja euroja ja vaikka aihetta on tutkittu ... -
Alignment and leadership in ICT strategies of private and public organizations
Hyvönen, Harri (University of Jyväskylä, 2015) -
Luovuutta tukeva johtaminen tietointensiivisellä IT-alalla
Juntunen, Linda (2018)Tämän tutkielman tarkoituksena oli selvittää tietointensiivisellä IT-alalla työskentelevien esimiesten käsityksiä luovuudesta ja sitä tukevista johtamisen käytännöistä. Tutkielman aihe on tärkeä, sillä alati kasvavalla ... -
Johtajuutta vai johtajattomuutta? : johtamisen merkitys luovuudelle informaatioteknologian organisaatioissa
Collin, Kaija; Auvinen, Tommi; Herranen, Sanna; Paloniemi, Susanna; Riivari, Elina; Sintonen, Teppo; Lemmetty, Soila (Jyväskylän yliopisto, 2017)[Lukijalle] Ammatillinen toimijuus, luovuus ja johtaminen – onko näillä asioilla tekemistä toistensa kanssa? Kyllä on ja pitää olla. Elämme yhteiskunnallisesti ja taloudellisesti mielenkiintoista aikaa, joka on lukuisten ...
Ellei toisin mainittu, julkisesti saatavilla olevia JYX-metatietoja (poislukien tiivistelmät) saa vapaasti uudelleenkäyttää CC0-lisenssillä.