Split-Screen : Videogame History through Local Multiplayer Design
Karhulahti, V.-M. & Grabarczyk, P. (2021). Split-Screen: Videogame History through
Local Multiplayer Design. Design Issues, 37, 32-44. https://doi.org/10.1162/desi_a_00634
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Design IssuesDate
2021Copyright
© Massachusetts Institute of Technology 2021
By looking at videogame production through a two-vector model of design – a practice determined by the interplay
between economic and technological evolution – we argue that shared screen play, as both collaboration and
competition, originally functioned as a desirable pattern in videogame design, but has since become problematic
due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary
loss of a design pattern’s contextual function due to techno-economical evolution.
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MIT PressISSN Search the Publication Forum
1531-4790Metadata
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