Immersive gaming as journalism
Arjoranta, J., Koskimaa, R., & Siitonen, M. (2020). Immersive gaming as journalism. In T. Uskali, A. Gynnild, S. Jones, & E. Sirkkunen (Eds.), Immersive Journalism as Storytelling : Ethics, Production, and Design (pp. 136-147). Routledge. https://doi.org/10.4324/9780429437748-15
Date
2020Copyright
© 2020 Taylor & Francis
As a field, journalism constantly strives to connect with its audiences and find ways to utilize emerging media technologies in its operations. Sometimes this is done simply to reach audiences that have ceased to use traditional media, or to invite new audiences in, but often it is also a matter of perceived benefits related to using the affordances of certain technological solutions. One recent example is the interest surrounding the concept of immersion. For example, recent research has explored the question of whether there is a connection between the immersiveness of a technology and the users’ empathetic responses (Archer & Finger 2018; Herrera et al. 2018). While some of these explorations are done specifically within the context of journalism, there is a considerable amount of overlap between different fields of interest, warranting a broader look at how the concept of immersion has been theorized.
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RoutledgeParent publication ISBN
978-1-138-33764-0Is part of publication
Immersive Journalism as Storytelling : Ethics, Production, and DesignKeywords
Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/35339850
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Research Council of FinlandFunding program(s)
Centre of Excellence, AoFLicense
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