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dc.contributor.authorNousiainen, Tuula
dc.contributor.authorKangas, Marjaana
dc.contributor.authorRikala, Jenni
dc.contributor.authorVesisenaho, Mikko
dc.date.accessioned2019-05-29T06:27:06Z
dc.date.issued2018fi
dc.identifier.citationNousiainen, T., Kangas, M., Rikala, J., & Vesisenaho, M. (2018). Teacher competencies in game-based pedagogy. <em>Teaching and Teacher Education</em>, 74 (August), 85-97. <a href="https://doi.org/10.1016/j.tate.2018.04.012">doi:10.1016/j.tate.2018.04.012</a>fi
dc.identifier.otherTUTKAID_77572
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/64267
dc.description.abstractThis study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers’ documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers’ professional knowledge and skill repertoires.fi
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherPergamon Press
dc.relation.ispartofseriesTeaching and Teacher Education
dc.rightsCC BY-NC-ND 4.0
dc.subject.otheropettajatfi
dc.subject.otherkompetenssifi
dc.subject.otherpelitfi
dc.subject.otherpedagogiikkafi
dc.subject.othertapaustutkimusfi
dc.subject.otherperuskoulutusfi
dc.subject.otheralakoulufi
dc.subject.otherkoulutusteknologiafi
dc.subject.otherteachersfi
dc.subject.othercompetencefi
dc.subject.othergamesfi
dc.subject.otherpedagogyfi
dc.subject.othercase studyfi
dc.subject.otherbasic educationfi
dc.subject.otherprimary school (folk school)fi
dc.subject.otherlower comprehensive schoolfi
dc.subject.othereducational technologyfi
dc.subject.otherteacher competencefi
dc.subject.othergame-based pedagogyfi
dc.titleTeacher competencies in game-based pedagogyfi
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201905292859
dc.contributor.laitosKoulutuksen tutkimuslaitosfi
dc.contributor.laitosOpettajankoulutuslaitosfi
dc.contributor.laitosFinnish Institute for Educational Researchen
dc.contributor.laitosDepartment of Teacher Educationen
dc.contributor.oppiaineKoulutuksen tutkimuslaitos
dc.contributor.oppiaineTeknologiakasvatus
dc.date.embargo2021-09-01
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2019-05-29T06:15:10Z
dc.description.reviewstatuspeerReviewed
dc.format.pagerange85-97
dc.relation.issn0742-051X
dc.relation.numberinseriesAugust
dc.relation.volume74
dc.type.versionacceptedVersion
dc.rights.copyright© 2018 Elsevier.
dc.rights.accesslevelopenAccessfi
dc.format.contentfulltext
dc.rights.urlhttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.relation.doi10.1016/j.tate.2018.04.012


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