Teacher competencies in game-based pedagogy
Nousiainen, T., Kangas, M., Rikala, J., & Vesisenaho, M. (2018). Teacher competencies in game-based pedagogy. Teaching and Teacher Education, 74(August), 85-97. https://doi.org/10.1016/j.tate.2018.04.012
Published inTeaching and Teacher Education
DisciplineKoulutuksen tutkimuslaitosTeknologiakasvatusFinnish Institute for Educational ResearchTechnology Education
© 2018 Elsevier.
This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers’ documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers’ professional knowledge and skill repertoires.
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