Games as Blends : Understanding Hybrid Games
Kankainen, V., Arjoranta, J., & Nummenmaa, T. (2017). Games as Blends : Understanding Hybrid Games. Journal of Virtual Reality and Broadcasting, 14(4). https://doi.org/10.20385/1860-2037/14.2017.4
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Journal of Virtual Reality and BroadcastingDate
2017Discipline
Digitaalinen kulttuuriCopyright
© the Authors & DiPP-NRW, 2017.
The meaning of what hybrid games are is often fixed
to the context in which the term is used. For example,
hybrid games have often been defined in relation to recent developments in technology. This creates issues
in the terms usage and limitations in thinking. This
paper argues that hybrid games should be understood
through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually
associated together. Hybrid games usually blend domains related to games, for example digital and board
games, but can blend also other domains. Through
viewing game experiences as blends from different domains, designers can understand the inherent hybridity in various types of games and use that understanding
when building new designs.
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DiPP-NRWISSN Search the Publication Forum
1860-2037Keywords
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https://converis.jyu.fi/converis/portal/detail/Publication/28878250
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