dc.contributor.author | Kokko, Jarkko | |
dc.contributor.author | Vartiainen, Tero | |
dc.contributor.author | Tuunanen, Tuure | |
dc.date.accessioned | 2018-01-24T09:56:19Z | |
dc.date.available | 2018-01-24T09:56:19Z | |
dc.date.issued | 2018 | |
dc.identifier.citation | Kokko, J., Vartiainen, T., & Tuunanen, T. (2018). Value Co-Creation and Co-Destruction in Online Video Games : An Exploratory Study and Implications for Future Research. In <i>Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS 2018)</i> (pp. 1158-1167). University of Hawai'i at Manoa. Proceedings of the Annual Hawaii International Conference on System Sciences. <a href="https://doi.org/10.24251/hicss.2018.144" target="_blank">https://doi.org/10.24251/hicss.2018.144</a> | |
dc.identifier.other | CONVID_27853959 | |
dc.identifier.other | TUTKAID_76555 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/56878 | |
dc.description.abstract | In this empirical study we studied how players of
online video games co-create and co-destroy value.
From players’ perceptions we identified that value
co-creation and co-destruction occur amid themes of
giving feedback and building relations. Feedback
encourages players but it may also be harmful in the
form of verbal abuse. Building relations relates to
making friends in general but also on an
international level. Building relations also relates to
competition that creates a bad spirit. The most
intensive interplay between value co-creation and codestruction
was found in gaming groups. Gaming
groups motivate players to engage in intense
gameplay, but at the same time they are resourcedemanding
with respect to time and mental capacity.
In conclusion, we argue that further study is required
of the ways that value co-creation and co-destruction
interact in online video games. | |
dc.language.iso | eng | |
dc.publisher | University of Hawai'i at Manoa | |
dc.relation.ispartof | Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS 2018) | |
dc.relation.ispartofseries | Proceedings of the Annual Hawaii International Conference on System Sciences | |
dc.relation.uri | http://hdl.handle.net/10125/50031 | |
dc.subject.other | value co-creation | |
dc.subject.other | value co-destruction | |
dc.title | Value Co-Creation and Co-Destruction in Online Video Games : An Exploratory Study and Implications for Future Research | |
dc.type | conferenceObject | |
dc.identifier.urn | URN:NBN:fi:jyu-201801171228 | |
dc.contributor.laitos | Informaatioteknologian tiedekunta | fi |
dc.contributor.laitos | Faculty of Information Technology | en |
dc.contributor.oppiaine | Tietojärjestelmätiede | fi |
dc.contributor.oppiaine | Information Systems Science | en |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | |
dc.date.updated | 2018-01-17T07:15:22Z | |
dc.relation.isbn | 978-0-9981331-1-9 | |
dc.type.coar | http://purl.org/coar/resource_type/c_5794 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 1158-1167 | |
dc.relation.issn | 1530-1605 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © the Authors, 2018. This is an open access article distributed under the terms of the Creative Commons License. | |
dc.rights.accesslevel | openAccess | fi |
dc.relation.conference | Proceedings of the Annual Hawaii International Conference on System Sciences | |
dc.subject.yso | pelillistäminen | |
dc.subject.yso | videopelit | |
dc.subject.yso | arvonluonti | |
dc.subject.yso | arvoketjut | |
dc.subject.yso | pelit | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p27310 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p17281 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p21123 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p21018 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p6062 | |
dc.rights.url | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.relation.doi | 10.24251/hicss.2018.144 | |
dc.type.okm | A4 | |