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dc.contributor.authorKenttälä, Veera
dc.contributor.authorRousi, Rebekah
dc.contributor.authorKankaanranta, Marja
dc.contributor.editorKidd, Terry
dc.contributor.editorMorris, Lonnie R.
dc.date.accessioned2017-06-01T06:22:49Z
dc.date.available2017-06-01T06:22:49Z
dc.date.issued2017
dc.identifier.citationKenttälä, V., Rousi, R., & Kankaanranta, M. (2017). Towards the Learning Experience Technology Usability framework. In T. Kidd, & L. R. Morris (Eds.), <i>Handbook of Research on Instructional Systems and Educational Technology</i> (Article 12). IGI global. <a href="https://doi.org/10.4018/978-1-5225-2399-4.ch012" target="_blank">https://doi.org/10.4018/978-1-5225-2399-4.ch012</a>
dc.identifier.otherCONVID_26931308
dc.identifier.otherTUTKAID_73396
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/54229
dc.description.abstractThe availability of learning technology has increased over past decades; however, severe usability issues that cause adverse effects on the learning experience can be found in many available technologies. Learning solution usability is commonly evaluated by focusing on either technical or pedagogical usability and rarely both. This artificially separates the two important aspects of learning technology usability. This chapter provides a new framework for designing and evaluating learning solutions that synthesizes the above usability types to consider them a part of a complex and dynamic whole comprising of learning, technological design, content-related issues and context. The proposed Learning Experience Technology Usability (LETUS) framework will help bridge the gap between theory and practice to provide learning solutions that have usability in relation to both the technological and learning related aspects of the solution.
dc.format.extent400
dc.language.isoeng
dc.publisherIGI global
dc.relation.ispartofHandbook of Research on Instructional Systems and Educational Technology
dc.subject.otherexperience
dc.subject.othertechnology usability
dc.subject.otherLearning Experience Technology Usability
dc.subject.otherlearning solution
dc.subject.otherexpert evaluation
dc.subject.otherdesign
dc.subject.otherlearning technology
dc.subject.otherlearning experience
dc.titleTowards the Learning Experience Technology Usability framework
dc.typebookPart
dc.identifier.urnURN:NBN:fi:jyu-201703311842
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineKognitiotiedefi
dc.contributor.oppiaineTietotekniikkafi
dc.contributor.oppiaineCognitive Scienceen
dc.contributor.oppiaineMathematical Information Technologyen
dc.type.urihttp://purl.org/eprint/type/BookItem
dc.date.updated2017-03-31T09:15:09Z
dc.relation.isbn978-1-5225-2399-4
dc.type.coarbook part
dc.description.reviewstatuspeerReviewed
dc.type.versionpublishedVersion
dc.rights.copyright© 2017 by IGI Global. Published in this repository with the kind permission of the publisher.
dc.rights.accesslevelopenAccessfi
dc.subject.ysooppiminen
dc.subject.ysokoulutusteknologia
dc.subject.ysokäytettävyys
dc.subject.ysosaavutettavuus
jyx.subject.urihttp://www.yso.fi/onto/yso/p2945
jyx.subject.urihttp://www.yso.fi/onto/yso/p12937
jyx.subject.urihttp://www.yso.fi/onto/yso/p3785
jyx.subject.urihttp://www.yso.fi/onto/yso/p858
dc.relation.doi10.4018/978-1-5225-2399-4.ch012


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