dc.contributor.author | Kenttälä, Veera | |
dc.contributor.author | Rousi, Rebekah | |
dc.contributor.author | Kankaanranta, Marja | |
dc.contributor.editor | Kidd, Terry | |
dc.contributor.editor | Morris, Lonnie R. | |
dc.date.accessioned | 2017-06-01T06:22:49Z | |
dc.date.available | 2017-06-01T06:22:49Z | |
dc.date.issued | 2017 | |
dc.identifier.citation | Kenttälä, V., Rousi, R., & Kankaanranta, M. (2017). Towards the Learning Experience Technology Usability framework. In T. Kidd, & L. R. Morris (Eds.), <i>Handbook of Research on Instructional Systems and Educational Technology</i> (Article 12). IGI global. <a href="https://doi.org/10.4018/978-1-5225-2399-4.ch012" target="_blank">https://doi.org/10.4018/978-1-5225-2399-4.ch012</a> | |
dc.identifier.other | CONVID_26931308 | |
dc.identifier.other | TUTKAID_73396 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/54229 | |
dc.description.abstract | The availability of learning technology has increased over past decades; however, severe usability issues that cause adverse effects on the learning experience can be found in many available technologies. Learning solution usability is commonly evaluated by focusing on either technical or pedagogical usability and rarely both. This artificially separates the two important aspects of learning technology usability. This chapter provides a new framework for designing and evaluating learning solutions that synthesizes the above usability types to consider them a part of a complex and dynamic whole comprising of learning, technological design, content-related issues and context. The proposed Learning Experience Technology Usability (LETUS) framework will help bridge the gap between theory and practice to provide learning solutions that have usability in relation to both the technological and learning related aspects of the solution. | |
dc.format.extent | 400 | |
dc.language.iso | eng | |
dc.publisher | IGI global | |
dc.relation.ispartof | Handbook of Research on Instructional Systems and Educational Technology | |
dc.subject.other | experience | |
dc.subject.other | technology usability | |
dc.subject.other | Learning Experience Technology Usability | |
dc.subject.other | learning solution | |
dc.subject.other | expert evaluation | |
dc.subject.other | design | |
dc.subject.other | learning technology | |
dc.subject.other | learning experience | |
dc.title | Towards the Learning Experience Technology Usability framework | |
dc.type | bookPart | |
dc.identifier.urn | URN:NBN:fi:jyu-201703311842 | |
dc.contributor.laitos | Informaatioteknologian tiedekunta | fi |
dc.contributor.laitos | Faculty of Information Technology | en |
dc.contributor.oppiaine | Kognitiotiede | fi |
dc.contributor.oppiaine | Tietotekniikka | fi |
dc.contributor.oppiaine | Cognitive Science | en |
dc.contributor.oppiaine | Mathematical Information Technology | en |
dc.type.uri | http://purl.org/eprint/type/BookItem | |
dc.date.updated | 2017-03-31T09:15:09Z | |
dc.relation.isbn | 978-1-5225-2399-4 | |
dc.type.coar | http://purl.org/coar/resource_type/c_3248 | |
dc.description.reviewstatus | peerReviewed | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © 2017 by IGI Global. Published in this repository with the kind permission of the publisher. | |
dc.rights.accesslevel | openAccess | fi |
dc.subject.yso | oppiminen | |
dc.subject.yso | koulutusteknologia | |
dc.subject.yso | käytettävyys | |
dc.subject.yso | saavutettavuus | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2945 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p12937 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p3785 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p858 | |
dc.relation.doi | 10.4018/978-1-5225-2399-4.ch012 | |
dc.type.okm | A3 | |