University of Jyväskylä | JYX Digital Repository

  • English  | Give feedback |
    • suomi
    • English
 
  • Login
JavaScript is disabled for your browser. Some features of this site may not work without it.
View Item 
  • JYX
  • Opinnäytteet
  • Väitöskirjat
  • View Item
JYX > Opinnäytteet > Väitöskirjat > View Item

In order to enable meaningful playing : how to support player's learning through digital game narrative design

Thumbnail
View/Open
1.9 Mb

Downloads:  
Show download detailsHide download details  
Published in
Jyväskylä studies in humanities
Authors
Äyrämö, Sanna-Mari
Date
2017
Discipline
Digitaalinen kulttuuri

 
The main research problem of this constructive study is, how player’s learning during game playing can be supported through game narrative design. When the solutions are searched within narrative theories, modern game theories, and learning game design research, the problem turns conceptually challenging. Basically, the challenge stems from the ambiguous concept of narrative and the diversity of narrative theories. The academic conversation on learning game design has drawn approaches from various narrative theories and traditions of screenwriting and creative writing. Hence, the conversation results fragmental. Firstly, I consider what kind of narrative definition and conception should be adopted, so that it best lends itself on applying narrative learning approaches, as well as, recognizing the novel types of narrative encountered within digital game (design) context. Secondly, I consider how the player’s role in game narratives can be characterized and conceptualized. Finally, the third objective of the study is to investigate, what guidelines for digital learning game narrative design can be suggested, applying the constructed concepts and models. The results contain two models of narrative, the constitutive one, and the game design -oriented. Within the first-mentioned narrative model, four design areas of narrative are specified and characterized. In the last-mentioned model, the four design areas are set to intersect digital game rules. Besides, the concept of co-storyliner is proposed in order to discuss the position of the player in a game narrative intended by the designer. When a designer determines links between the narrative design areas and the game rules, he formulates the grounds and the position from which a player as a co-storyliner will conduct meaning negotiations and pondering during game playing. Meaning negotiations and ponderings are something the player must do in order to pursue and express agency within the game. Hence, when considering player’s learning during narrative game playing, I recognize the player’s meaning negotiations and ponderings particularly essential. The study demonstrates, in general, the multidimensional design potential of game narratives, and especially, the challenging nature of digital narrative design from the learning game point of view. Several different ways of constructing learning support can be applied on the four design areas of narrative. Above all, the learning game narrative designer should piece together the narrative and game rule -related design decisions as a whole, and concern himself with how the constructed conditions of meaning negotiations can develop the player regarding the explicitly set learning objective. ...
Publisher
University of Jyväskylä
ISBN
978-951-39-6998-1
ISSN Search the Publication Forum
1459-4331
Keywords
narrative theory learning game design digital narrative digital game konstruktivismi digitaaliset pelit narratiivisuus tarinat pelisuunnittelu oppimispelit oppiminen tukeminen pelillistäminen oppimistavoitteet
URI

http://urn.fi/URN:ISBN:978-951-39-6998-1

Metadata
Show full item record
Collections
  • Väitöskirjat [3295]

Related items

Showing items with similar title or keywords.

  • Games for enhancing basic reading and maths skills : A systematic review of educational game design in supporting learning by people with learning disabilities 

    Lämsä, Joni; Hämäläinen, Raija; Aro, Mikko; Koskimaa, Raine; Äyrämö, Sanna-Mari (Wiley-Blackwell Publishing Ltd., 2018)
  • Story beats in videogames as value-driven choice-based unit operations 

    Mochocki, Michał; Koskimaa, Raine (Adam Mickiewicz University Poznan, 2021)
    We present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. ...
  • Peruskouluikäisten oppilaiden näkemyksiä hyvän digitaalisen oppimispelin ominaisuuksista ja pelillisestä oppimisesta 

    Uusi-Kartano, Kosti (2020)
    Tämän tutkimuksen tavoitteena oli selvittää oppilaiden näkemyksiä hyvän digitaalisen oppimispelin ominaisuuksista sekä pelillisestä oppimisesta. Tavoitteena oli myös täyttää tutkimuksellista aukkoa, jonka oppilaiden ...
  • Opettajat pelisuunnittelijoina, pelisuunnittelijat opettajina : pelillistetyn opetuksen suunnitteluprosessi 

    Kuutti, Elina (2021)
    Tutkielma käsittelee pelillistettyn opetuksen suunnittelua. Opetuksen pelillistäminen on pelielementtien ja -mekaniikkojen tuomista osaksi opetusta, jonka tavoitteena on tuoda oppimiseen peleille ominaisia kokemuksia. ...
  • Tieto- ja viestintätekniikan käyttötaitojen opetus pelillisesti 

    Nieminen, Juho (2016)
    Tutkielmassa perehdytään tieto- ja viestintätekniikan opettamiseen digitaalisen pelin ja sen tarinankerronnan avulla. Tutkielma on toteutettu kehittämistutkimuksena, jonka tuloksena tuotetaan oppimispellin suunnitelma, ...
  • Browse materials
  • Browse materials
  • Articles
  • Conferences and seminars
  • Electronic books
  • Historical maps
  • Journals
  • Tunes and musical notes
  • Photographs
  • Presentations and posters
  • Publication series
  • Research reports
  • Research data
  • Study materials
  • Theses

Browse

All of JYXCollection listBy Issue DateAuthorsSubjectsPublished inDepartmentDiscipline

My Account

Login

Statistics

View Usage Statistics
  • How to publish in JYX?
  • Self-archiving
  • Publish Your Thesis Online
  • Publishing Your Dissertation
  • Publication services

Open Science at the JYU
 
Data Protection Description

Accessibility Statement

Unless otherwise specified, publicly available JYX metadata (excluding abstracts) may be freely reused under the CC0 waiver.
Open Science Centre