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dc.contributor.authorFenyvesi, Kristof
dc.contributor.authorKoskimaa, Raine
dc.contributor.authorLavicza, Zsolt
dc.date.accessioned2016-07-07T10:12:49Z
dc.date.available2016-07-07T10:12:49Z
dc.date.issued2015
dc.identifier.citationFenyvesi, K., Koskimaa, R., & Lavicza, Z. (2015). Experiential Education of Mathematics: Art and Games for Digital Natives. <i>Kasvatus ja aika</i>, <i>9</i>(1), 107-134. <a href="http://www.kasvatus-ja-aika.fi/dokumentit/fenyvesial__0804151248.pdf" target="_blank">http://www.kasvatus-ja-aika.fi/dokumentit/fenyvesial__0804151248.pdf</a>
dc.identifier.otherCONVID_24715160
dc.identifier.otherTUTKAID_66189
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/50754
dc.description.abstractAs attitude-researches point out, students tend to sustain an aversion to mathematics, while remaining largely ignorant of how deeply embedded it is in the world around them. Most students however are able to recognize patterns and numerous research and empirical evidence indicates that they become easily motivated when mathematical connections are presented in ways which relate to their experiences by triggering their natural curiosities. PISA and TIMSS results and recommendations are that students should find education enjoyable, develop self-belief and stamina to address challenging problems and situations. Experience-centered education of mathematics through arts and playful activities might be an effective way to grasp the complex relationship between mathematics attitudes and joy of learning and support the students in their study achievements. In this article we show that creating visual illusions, paradox structures and ‘impossible’ figures through playful and artistic procedures, holds an exciting pedagogical opportunity for raising students’ interest towards mathematics and natural sciences and technical aspects of visual arts. There are certain digital games as well, which employ visual illusions as a part of their game mechanic. Most of these games were not designed as an educational game, but they may be used for educational purposes, to clarify mathematical concepts behind and related to visual illusions (symmetry, perspective, isometric projection etc.).
dc.language.isoeng
dc.publisherKasvatuksen historian verkosto
dc.relation.ispartofseriesKasvatus ja aika
dc.relation.urihttp://www.kasvatus-ja-aika.fi/dokumentit/fenyvesial__0804151248.pdf
dc.subject.othereducation
dc.subject.othermathematics education
dc.titleExperiential Education of Mathematics: Art and Games for Digital Natives
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201607063504
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2016-07-06T12:15:06Z
dc.type.coarjournal article
dc.description.reviewstatuspeerReviewed
dc.format.pagerange107-134
dc.relation.issn1797-2299
dc.relation.numberinseries1
dc.relation.volume9
dc.type.versionpublishedVersion
dc.rights.copyright© Kirjoittajat & Kasvatuksen historian verkosto, 2015.
dc.rights.accesslevelopenAccessfi
dc.subject.ysomatematiikka
dc.subject.ysotaide
dc.subject.ysopelit
dc.subject.ysodiginatiivit
jyx.subject.urihttp://www.yso.fi/onto/yso/p3160
jyx.subject.urihttp://www.yso.fi/onto/yso/p2851
jyx.subject.urihttp://www.yso.fi/onto/yso/p6062
jyx.subject.urihttp://www.yso.fi/onto/yso/p27098


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