Modelling Environmental Problem-Solving Through STEAM Activities : 4Dframe's Warka Water Workshop
Fenyvesi, K., Park, H.-G., Choi, T., Song, K., & Ahn, S. (2016). Modelling Environmental Problem-Solving Through STEAM Activities : 4Dframe's Warka Water Workshop. In E. Torrence, B. Torrence, C. H. Séquin, D. McKenna, K. Fenyvesi, & R. Sarhangi (Eds.), Proceedings of Bridges 2016 : Mathematics, Music, Art, Architecture, Education, Culture. Bridges Finland (pp. 601-608). Tessellations Publishing. Bridges Conference Proceedings. http://archive.bridgesmathart.org/2016/bridges2016-601.pdf
Julkaistu sarjassa
Bridges Conference ProceedingsToimittajat
Päivämäärä
2016Oppiaine
Nykykulttuurin tutkimusHyvinvoinnin tutkimuksen yhteisöContemporary CultureSchool of WellbeingTekijänoikeudet
© the Authors, 2016.
In this paper the Korean 4Dframe educational modelling kit’s rich capacities are presented within a STEAM
(Science, Technology, Engineering, Arts and Mathematics) education workshop. The workshop is an adaptation
of the Warka Water social design project, launched by the architect Arturo Vittori in response to Ethiopia’s
diminished sources of drinking water. Participants of the workshop will study the geometry of the Warka Water
tower and understand its water harvesting technique, which is based on collecting water from the air.
Julkaisija
Tessellations PublishingEmojulkaisun ISBN
978-1-938664-19-9Konferenssi
Bridges world conferenceKuuluu julkaisuun
Proceedings of Bridges 2016 : Mathematics, Music, Art, Architecture, Education, Culture. Bridges FinlandISSN Hae Julkaisufoorumista
1099-6702
Alkuperäislähde
http://archive.bridgesmathart.org/2016/bridges2016-601.pdfJulkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/26101451
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