Modelling Environmental Problem-Solving Through STEAM Activities : 4Dframe's Warka Water Workshop
Fenyvesi, K., Park, H.-G., Choi, T., Song, K., & Ahn, S. (2016). Modelling Environmental Problem-Solving Through STEAM Activities : 4Dframe's Warka Water Workshop. In E. Torrence, B. Torrence, C. H. Séquin, D. McKenna, K. Fenyvesi, & R. Sarhangi (Eds.), Proceedings of Bridges 2016 : Mathematics, Music, Art, Architecture, Education, Culture. Bridges Finland (pp. 601-608). Phoenix: Tessellations Publishing. Retrieved from http://archive.bridgesmathart.org/2016/bridges2016-601.pdf
Published inBridges Conference Proceedings;
© the Authors, 2016.
In this paper the Korean 4Dframe educational modelling kit’s rich capacities are presented within a STEAM (Science, Technology, Engineering, Arts and Mathematics) education workshop. The workshop is an adaptation of the Warka Water social design project, launched by the architect Arturo Vittori in response to Ethiopia’s diminished sources of drinking water. Participants of the workshop will study the geometry of the Warka Water tower and understand its water harvesting technique, which is based on collecting water from the air.
Is part of publicationProceedings of Bridges 2016 : Mathematics, Music, Art, Architecture, Education, Culture. Bridges Finland, ISBN 978-1-938664-19-9
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