Modelling Environmental Problem-Solving Through STEAM Activities : 4Dframe's Warka Water Workshop
Fenyvesi, K., Park, H.-G., Choi, T., Song, K., & Ahn, S. (2016). Modelling Environmental Problem-Solving Through STEAM Activities : 4Dframe's Warka Water Workshop. In E. Torrence, B. Torrence, C. H. Séquin, D. McKenna, K. Fenyvesi, & R. Sarhangi (Eds.), Proceedings of Bridges 2016 : Mathematics, Music, Art, Architecture, Education, Culture. Bridges Finland (pp. 601-608). Tessellations Publishing. Bridges Conference Proceedings. http://archive.bridgesmathart.org/2016/bridges2016-601.pdf
Published in
Bridges Conference ProceedingsEditors
Date
2016Discipline
Nykykulttuurin tutkimusHyvinvoinnin tutkimuksen yhteisöContemporary CultureSchool of WellbeingCopyright
© the Authors, 2016.
In this paper the Korean 4Dframe educational modelling kit’s rich capacities are presented within a STEAM
(Science, Technology, Engineering, Arts and Mathematics) education workshop. The workshop is an adaptation
of the Warka Water social design project, launched by the architect Arturo Vittori in response to Ethiopia’s
diminished sources of drinking water. Participants of the workshop will study the geometry of the Warka Water
tower and understand its water harvesting technique, which is based on collecting water from the air.
Publisher
Tessellations PublishingParent publication ISBN
978-1-938664-19-9Conference
Bridges world conferenceIs part of publication
Proceedings of Bridges 2016 : Mathematics, Music, Art, Architecture, Education, Culture. Bridges FinlandISSN Search the Publication Forum
1099-6702
Original source
http://archive.bridgesmathart.org/2016/bridges2016-601.pdfPublication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/26101451
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