Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices
Kronqvist, A., Jokinen, J., & Rousi, R. (2016). Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices. Advances in Human Computer Interaction, 2016, Article 2937632. https://doi.org/10.1155/2016/2937632
Published inAdvances in Human Computer Interaction
© 2016 Aila Kronqvist et al. This is an open access article distributed under the Creative Commons Attribution License.
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for evaluating not only new environments and usability scenarios, but also potential user experiences. To achieve this, VEs must be adequately realistic.The level of perceived authenticity can be ascertained by measuring the levels of immersion people experience in their VE interactions. In this paper the degree of authenticity is measured via an authenticity index in relation to three different immersive virtual environment devices. These devices include (1) a headband, (2) 3D glasses, and (3) a head-mounted display (HMD). A quick scale for measuring immersion, feeling of control, and simulator sickness was developed and tested. The HMD proved to be the most immersive device, although the headband was demonstrated as being a more stable environment causing the least simulator sickness. The results have design implication as they provide insight into specific factors which make experience in a VE seem more authentic to users. The paper emphasizes that, in addition to the quality of the VE, focus needs to be placed on ergonomic factors such as the weight of the devices, as these may compromise the quality of results obtained when examining studying human-technology interaction in a VE. ...
PublisherHindawi Publishing Corporation
ISSN Search the Publication Forum1687-5893
Publication in research information system
MetadataShow full item record
Except where otherwise noted, this item's license is described as © 2016 Aila Kronqvist et al. This is an open access article distributed under the Creative Commons Attribution License.
Showing items with similar title or keywords.
Intentiolähtöinen lähestymistapa käytettävyyttä koskevien vaatimusten määrittelyyn : kuluttajamarkkinoille suunnatun innovatiivisen ohjelmistotuotteen vuorovaikutussuunnittelu Lamminen, Juha (University of Jyväskylä, 2012)
Apperceiving visual elements in human-technology interaction design Silvennoinen, Johanna (University of Jyväskylä, 2017)Visual design of technological artefacts is an integral part of peoples’ experiences in technology-interaction. Visual product properties are capable of eliciting affective responses and multisensorial experiences in ...
Socio-emotional Experience in Human Technology Interaction Design : A Fashion Framework Proposal Rousi, Rebekah; Alanen, Hanna-Kaisa (Springer International Publishing, 2021)Technology designers and developers can be understood as social experience (SE) mediators. In user experience (UX), notions of SE have served to identify and define the factors contributing to human-technology interaction ...
The Appraisal Theory of Emotion in Human–Computer Interaction Jokinen, Jussi P. P.; Silvennoinen, Johanna (Springer International Publishing, 2020)This chapter reviews the appraisal theory of emotion and how it has been employed in human–computer interaction (HCI) research. This theory views emotion as a process that evaluates the subjective significance of an event. ...
Appraisal and Mental Contents in Human-Technology Interaction Saariluoma, Pertti; Jokinen, Jussi (IGI Global; Information Resources Management Association, 2015)User experience has become a key concept in investigating human-technology interaction. Therefore it has become essential to consider how user experience can be explicated using psychological concepts. Emotion has been ...