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dc.contributor.authorArjoranta, Jonne
dc.date.accessioned2015-04-16T09:28:55Z
dc.date.available2015-04-16T09:28:55Z
dc.date.issued2015
dc.identifier.isbn978-951-39-6255-5
dc.identifier.isbn978-951-39-6164-0
dc.identifier.otheroai:jykdok.linneanet.fi:1472223
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/45647
dc.format.extent1 verkkoaineisto (105, [80] sivua)
dc.language.isoeng
dc.publisherUniversity of Jyväskylä
dc.relation.ispartofseriesJyväskylä studies in humanities
dc.relation.haspart<b>Article I:</b> Arjoranta, J. (2011a). Do We Need Real-Time Hermeneutics? Structures of Meaning in Games. <i> In DiGRA 2011: Think Design Play. Utrecht: Utrecht School of the Arts.</i> <a href="http://www.digra.org/digital-library/publications/do-we-need-real-time-hermeneutics-structures-of-meaning-in-games/"> Full text</a>
dc.relation.haspart<b>Article II:</b> Arjoranta, J. (2014). Game Definitions: A Wittgensteinian Approach. <i>Game Studies, 14 (1).</i> <a href="http://gamestudies.org/1401/articles/arjoranta"> Full text</a>
dc.relation.haspart<b>Article III:</b> Arjoranta, J. (2011b). Defining Role-Playing Games as Language-Games. <i>International Journal of Role-Playing, (2). </i><a href="http://www.ijrp.subcultures.nl/wp-content/issue2/IJRPissue2-Article1.pdf"> Full text</a>
dc.relation.haspart<b>Article IV:</b> Arjoranta, J., & Karhulahti, V.-M. (2014). Ludology, Narratology and Philosophical Hermeneutics. <i>In Nordic DiGRA 2014. Visby, Sweden: Digital Games Research Association. </i><a href="http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/">Full text</a>
dc.relation.haspart<b>Article V:</b> Arjoranta, J.. Narrative Tools for Games: Focalization, Granularity and Mode of Narration in Games. Games and Culture. <i>(Games and Culture)</i> <a href="http://dx.doi.org/10.1177/1555412015596271">DOI: 10.1177/1555412015596271</a>
dc.subject.otherGadamer, Hans-Georg
dc.subject.otherWittgenstein, Ludwig
dc.subject.othercomputer games
dc.subject.otherdefinition
dc.subject.otherdigital games
dc.subject.othergame studies
dc.subject.otherhermeneutics
dc.subject.otherlanguage-games
dc.subject.otherludonarrative
dc.subject.othermeaning
dc.subject.othernarratology
dc.subject.otherrole-playing games
dc.subject.othervideogames
dc.subject.othersociology of language and religion
dc.titleReal-time hermeneutics : meaning-making in ludonarrative digital games
dc.typeDiss.
dc.identifier.urnURN:ISBN:978-951-39-6164-0
dc.type.dcmitypeTexten
dc.type.ontasotVäitöskirjafi
dc.type.ontasotDoctoral dissertationen
dc.contributor.tiedekuntaHumanistinen tiedekuntafi
dc.contributor.yliopistoUniversity of Jyväskyläen
dc.contributor.yliopistoJyväskylän yliopistofi
dc.contributor.oppiaineDigitaalinen kulttuurifi
dc.relation.issn1459-4331
dc.relation.numberinseries250
dc.rights.accesslevelopenAccessfi
dc.subject.ysodigitaaliset pelit
dc.subject.ysohermeneutiikka
dc.subject.ysonarratiivisuus
dc.subject.ysotarinat
dc.subject.ysokerronta
dc.subject.ysoroolipelit
dc.subject.ysopelitutkimus
dc.subject.ysosemantiikka
dc.subject.ysokielifilosofia
dc.subject.ysokielipelit
dc.subject.ysodigitaalinen kulttuuri
dc.subject.ysoilmaisu


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