dc.contributor.author | Piirainen-Marsh, Arja | |
dc.contributor.author | Tainio, Liisa | |
dc.date.accessioned | 2015-02-16T08:05:09Z | |
dc.date.available | 2015-02-16T22:45:07Z | |
dc.date.issued | 2014 | |
dc.identifier.citation | Piirainen-Marsh, A., & Tainio, L. (2014). Asymmetries of Knowledge and Epistemic Change in Social Gaming Interaction. <i>The Modern Language Journal</i>, <i>98</i>(4), 1022-1038. <a href="https://doi.org/10.1111/modl.12153" target="_blank">https://doi.org/10.1111/modl.12153</a> | |
dc.identifier.other | CONVID_23978288 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/45326 | |
dc.description.abstract | While a growing number of studies investigate the role of knowledge and interactional
management of knowledge asymmetries in conversation analysis, the epistemic
organization of multilingual and second language interactions is still largely unexplored.
This article addresses this issue by investigating how knowledge asymmetries and
changing positions with regard to knowledge impact social interaction in multilingual
gaming activities. Drawing on a collection of video recordings of social gaming sessions
collected over a two year period and involving the same two participants, we examine
how the participants orient to knowledge and deal with knowledge asymmetries while
solving game related problems and tasks. In addition to detailed analysis of local aspects
of epistemic organization, we examine how the participants’ epistemic positions change
over time. Findings show that epistemic changes impact the social organization of the
gaming activities and constitute the situation as a learning event. | fi |
dc.language.iso | eng | |
dc.publisher | Wiley-Blackwell; National Federation of Modern Language Teachers Associations | |
dc.relation.ispartofseries | The Modern Language Journal | |
dc.subject.other | epistemic organization | |
dc.subject.other | epistemic asymmetry and change | |
dc.subject.other | multilingual language use | |
dc.subject.other | social gaming | |
dc.title | Asymmetries of Knowledge and Epistemic Change in Social Gaming Interaction | |
dc.type | research article | |
dc.identifier.urn | URN:NBN:fi:jyu-201411203316 | |
dc.contributor.laitos | Kieli- ja viestintätieteiden laitos | fi |
dc.contributor.laitos | Department of Language and Communication Studies | en |
dc.contributor.oppiaine | Englannin kieli | fi |
dc.contributor.oppiaine | English | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.date.updated | 2014-11-20T16:30:03Z | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 1022-1038 | |
dc.relation.issn | 0026-7902 | |
dc.relation.numberinseries | 4 | |
dc.relation.volume | 98 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © The Modern Language Journal. This is a final draft version of an article whose final and definitive form has been published The Modern Language Journal. | |
dc.rights.accesslevel | openAccess | fi |
dc.type.publication | article | |
dc.subject.yso | vuorovaikutus | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p10591 | |
dc.relation.doi | 10.1111/modl.12153 | |
dc.type.okm | A1 | |