Näytä suppeat kuvailutiedot

dc.contributor.authorOksanen, Kimmo
dc.contributor.authorHämäläinen, Raija
dc.date.accessioned2014-08-14T11:21:15Z
dc.date.available2014-08-14T11:21:15Z
dc.date.issued2014
dc.identifier.citationOksanen, K., & Hämäläinen, R. (2014). Game Mechanics in the Design of a Collaborative 3D Serious Game. <i>Simulation and Gaming</i>, <i>45</i>(2), 255-278. <a href="https://doi.org/10.1177/1046878114530799" target="_blank">https://doi.org/10.1177/1046878114530799</a>
dc.identifier.otherCONVID_23769757
dc.identifier.otherTUTKAID_62410
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/44019
dc.description.abstractBackground. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing collaborative serious games. Aim. This article has two aims: first, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based on theoretical knowledge of collaborative learning and game design. Results. The reviewed studies revealed the potential of using collaborative games in education. However, they showed that collaborative learning games were typically designed only from pedagogical perspective. Thus, integrating educational theory and game design perspectives was rare. Therefore, we argue that collaborative serious games do not necessarily take full advantage of their potential. Conclusions. For future game design, this article highlights the importance of game mechanics in the design of serious games. The main contribution of this article is to present seven ways to utilize game mechanics in order to create favorable conditions for collaborative learning and to structure players’ actions to boost social interaction and collaborative activities. This article concludes with an example of taking advantage of game mechanics in the design of a collaborative serious game. As designed, the game has three multiplayer puzzles. Designed to promote collaborative activities, these puzzles require effort and commitment from several players to complete the puzzles successfully. This article also uses event-charts to demonstrate the practical implementation of game mechanics in multiplayer puzzles.fi
dc.language.isoeng
dc.publisherSAGE Publications
dc.relation.ispartofseriesSimulation and Gaming
dc.relation.urihttp://sag.sagepub.com/
dc.subject.other3D serious games
dc.subject.othercollaborative serious games
dc.subject.otherComputer-Supported Collaborative Learning (CSCL)
dc.subject.othergame mechanics
dc.subject.otherinteractive learning environments
dc.subject.otherreview
dc.subject.otherserious game
dc.titleGame Mechanics in the Design of a Collaborative 3D Serious Game
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201408122333
dc.contributor.laitosKoulutuksen tutkimuslaitosfi
dc.contributor.laitosFinnish Institute for Educational Researchen
dc.contributor.oppiaineKoulutuksen tutkimuslaitosfi
dc.contributor.oppiaineFinnish Institute for Educational Researchen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2014-08-12T03:30:03Z
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange255-278
dc.relation.issn1046-8781
dc.relation.numberinseries2
dc.relation.volume45
dc.type.versionacceptedVersion
dc.rights.copyright© 2014 Sage Publications. This is a final draft version of the article whose final and definitive form has been published by Sage Publications.
dc.rights.accesslevelopenAccessfi
dc.subject.ysoyhteisöllinen oppiminen
dc.subject.ysopelisuunnittelu
jyx.subject.urihttp://www.yso.fi/onto/yso/p18727
jyx.subject.urihttp://www.yso.fi/onto/yso/p27380
dc.relation.doi10.1177/1046878114530799
dc.type.okmA1


Aineistoon kuuluvat tiedostot

Thumbnail

Aineisto kuuluu seuraaviin kokoelmiin

Näytä suppeat kuvailutiedot