Ludology, Narratology and Philosophical Hermeneutics
Arjoranta, J., & Karhulahti, V.-M. (2014). Ludology, Narratology and Philosophical Hermeneutics. In DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic Conference. Digital Games Research Association. http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/
Date
2014Discipline
Digitaalinen kulttuuriCopyright
© 2014 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of
this paper is allowed, commercial use requires specific permission from the author.
In this article we present the hermeneutic method as a tool for analyzing game studies
discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation”
(2001) as a case study. Our premise is that whereas the hermeneutic method is
academically well-established, its conscious application is not. It is suggested that with
conscious application of the hermeneutic method the persistent and problematic questions
in game studies, like those related to narrative, definition, and art, gain potential to be
treated with increased sophistication.
Publisher
Digital Games Research AssociationConference
Nordic Conference of Digital Games Research AssociationIs part of publication
DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic ConferenceKeywords
Original source
http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/23638394
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