dc.contributor.author | Arjoranta, Jonne | |
dc.contributor.author | Karhulahti, Veli-Matti | |
dc.date.accessioned | 2014-08-05T06:58:06Z | |
dc.date.available | 2014-08-05T06:58:06Z | |
dc.date.issued | 2014 | |
dc.identifier.citation | Arjoranta, J., & Karhulahti, V.-M. (2014). Ludology, Narratology and Philosophical Hermeneutics. In <i>DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic Conference</i>. Digital Games Research Association. <a href="http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/" target="_blank">http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/</a> | |
dc.identifier.other | CONVID_23638394 | |
dc.identifier.other | TUTKAID_61619 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/43943 | |
dc.description.abstract | In this article we present the hermeneutic method as a tool for analyzing game studies
discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation”
(2001) as a case study. Our premise is that whereas the hermeneutic method is
academically well-established, its conscious application is not. It is suggested that with
conscious application of the hermeneutic method the persistent and problematic questions
in game studies, like those related to narrative, definition, and art, gain potential to be
treated with increased sophistication. | fi |
dc.language.iso | eng | |
dc.publisher | Digital Games Research Association | |
dc.relation.ispartof | DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic Conference | |
dc.relation.uri | http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/ | |
dc.subject.other | hermeneutic circle | |
dc.subject.other | horizon | |
dc.subject.other | ludology | |
dc.subject.other | narrative | |
dc.subject.other | philosophical hermeneutics | |
dc.subject.other | story | |
dc.title | Ludology, Narratology and Philosophical Hermeneutics | |
dc.type | conferenceObject | |
dc.identifier.urn | URN:NBN:fi:jyu-201407102225 | |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.contributor.oppiaine | Digitaalinen kulttuuri | |
jyx.tutka.ksname | Proceedings of Nordic DiGRA 2014 | |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | |
dc.date.updated | 2014-07-10T03:30:06Z | |
dc.type.coar | conference paper | |
dc.description.reviewstatus | peerReviewed | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © 2014 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of
this paper is allowed, commercial use requires specific permission from the author. | |
dc.rights.accesslevel | openAccess | fi |
dc.relation.conference | Nordic Conference of Digital Games Research Association | |
dc.subject.yso | hermeneutiikka | |
dc.subject.yso | narratologia | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p9695 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p10906 | |