Defining Role-Playing Games as Language-Games
Arjoranta, J. (2011). Defining Role-Playing Games as Language-Games. International Journal of Role-Playing, 1 (2), 3-17. Retrieved from http://www.ijrp.subcultures.nl/wp-content/issue2/IJRPissue2-Article1.pdf
Published in
International Journal of Role-PlayingAuthors
Date
2011Discipline
Digitaalinen kulttuuriRole-playing games are a diverse phenomenon, ranging from digital games to live
action role-playing. Finding a definition that suits them all is hard, but attempts have been many. All of
the definitions emphasize some aspects of role-playing games like rules, the role of players or the story.
Many definitions do not describe role-playing games as such, but the activity that is role-playing. This
paper looks at one of the latest attempts to define role-playing games, by Hitchens and Drachen (2009),
and shows some potential problems with it. As an answer to these problems another definition is
proposed, consisting of a game world, participants, shared narrative power and interaction. This
definition is given only after discussing the nature of definitions in general. By drawing from the work of
Wittgenstein, it is shown that definitions are by their nature bound to language in a way Wittgenstein calls
language-games. Language is constantly changing, as the culture surrounding it changes. There are no
final definitions for role-playing games, only definitions suited better or worse to a certain historical
understanding of role-playing games. However, this does not mean that role-playing games should not be
defined, as the definitions given can advance our understanding of what role-playing games are and could
be. This paper takes part in the ongoing process of definition.
...
Publisher
Hogeschool voor de KunstenISSN Search the Publication Forum
2210-4909
Original source
http://ijrp.subcultures.nl/?page_id=226Metadata
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