The Role of Game Elements in Shaping Three Dimensions of Techno-Distress and Techno-Eustress in Online Multiplayer Games
Hämäläinen, A., Salo, M., & Lampi, A. (2024). The Role of Game Elements in Shaping Three Dimensions of Techno-Distress and Techno-Eustress in Online Multiplayer Games. In A. Asatiani, A. S. Islind, & J. Magnusson (Eds.), SCIS 2024 : Proceedings of the 15th Scandinavian Conference on Information Systems. Association for Information Systems. https://aisel.aisnet.org/scis2024/24/
Päivämäärä
2024Tekijänoikeudet
© 2024 AISEL
Playing digital games is an immensely popular leisure activity, offering players numerous benefits. Despite this, research, practitioner reports, and mainstream media discussions have highlighted various issues associated with gaming. In the information systems (IS) discipline, research on the phenomenon of technostress, referring to stress caused by information technology (IT) use, has been instrumental in understanding the negative consequences of IT use. Nevertheless, while technostress has received attention in various IT use contexts, digital games have received minimal scrutiny. To address this gap, we studied technostress in the context of playing online multiplayer games. By employing qualitative data collection and analysis methods, we investigated gamers’ experiences of technostress and the game elements underlying them via 19 semi-structured interviews. We highlight how technostress can manifest both negative and positive aspects and explain how the same game elements and gaming situations can lead to both types of outcomes. Through our three-dimensional view of technostress, we emphasize the direct role of gameplay, in addition to the indirect roles of social interactions and self-perception, in shaping technostress when playing online multiplayer games. By delineating specific associations between game elements and technostressors, we provide practical insights for game developers and organizations implementing gamification in various activities.
...
Julkaisija
Association for Information SystemsEmojulkaisun ISBN
978-1-958200-09-4Konferenssi
Scandinavian Conference on Information SystemsKuuluu julkaisuun
SCIS 2024 : Proceedings of the 15th Scandinavian Conference on Information SystemsAsiasanat
Alkuperäislähde
https://aisel.aisnet.org/scis2024/24/Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/242553683
Metadata
Näytä kaikki kuvailutiedotKokoelmat
Rahoittaja(t)
Suomen AkatemiaRahoitusohjelmat(t)
Akatemiatutkija, SALisätietoja rahoituksesta
This research has been partly funded by the Research Council of Finland (341359), the Emil Aaltonen Foundation, and The Foundation for Economic Education.Lisenssi
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
-
Technostress in Digital Games : Case Genshin Impact
Hämäläinen, Antti; Koskelainen, Tiina; Teukku, Sanni (Association for Information Systems, 2023)As ubiquitous and pervasive information technologies (ITs) have become prominent, technostress (i.e., stress caused by IT use) has become an issue in different contexts. This is the case even in IT use that reflects things ... -
Technostress in a multiorganizational work environment
Brandt, Emma (2022)Technostress has been widely studied and with even more focus on the employee’s personal life during the past decade. According to current research technostress can cause both psychological and physiological symptoms and ... -
Distress, Eustress, or No Stress? : Explaining Smartphone Users™ Different Technostress Responses
Salo, Markus; Pirkkalainen, Henri; Makkonen, Markus; Hekkala, Riitta (Association for Information Systems (AIS), 2018)Technostress is common and has harmful consequences. Therefore, researchers have shown increasing interest in explaining technostress in the field of information systems (IS). While extant research merits in identifying ... -
Heart rate variability, physical activity and daily eustress and distress among Finnish employees
Ritari, Ilmari (2024)The interaction between heart rate variability (HRV), physical activity (PA) and perceived stress levels has gained research interest in recent years due to its multifaceted implications for occupational health and wellbeing. ... -
Mitigating technostress is not easy, but it’s doable
Salo, Markus; Pirkkalainen, Henri; Chua, Cecil Eng Huang; Koskelainen, Tiina (London School of Economics and Political Science, 2021)Although personal use of digital technologies is often characterised as fun and voluntary, technostress is anything but. Floods of push notifications and information from personal devices and the constant pressure to be ...
Ellei toisin mainittu, julkisesti saatavilla olevia JYX-metatietoja (poislukien tiivistelmät) saa vapaasti uudelleenkäyttää CC0-lisenssillä.