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dc.contributor.authorHämäläinen, Antti
dc.contributor.authorSalo, Markus
dc.contributor.authorLampi, Anna
dc.contributor.editorAsatiani, Aleksandre
dc.contributor.editorIslind, Anna Sigridur
dc.contributor.editorMagnusson, Johan
dc.date.accessioned2024-09-05T10:04:54Z
dc.date.available2024-09-05T10:04:54Z
dc.date.issued2024
dc.identifier.citationHämäläinen, A., Salo, M., & Lampi, A. (2024). The Role of Game Elements in Shaping Three Dimensions of Techno-Distress and Techno-Eustress in Online Multiplayer Games. In A. Asatiani, A. S. Islind, & J. Magnusson (Eds.), <i>SCIS 2024 : Proceedings of the 15th Scandinavian Conference on Information Systems</i>. Association for Information Systems. <a href="https://aisel.aisnet.org/scis2024/24/" target="_blank">https://aisel.aisnet.org/scis2024/24/</a>
dc.identifier.otherCONVID_242553683
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/96940
dc.description.abstractPlaying digital games is an immensely popular leisure activity, offering players numerous benefits. Despite this, research, practitioner reports, and mainstream media discussions have highlighted various issues associated with gaming. In the information systems (IS) discipline, research on the phenomenon of technostress, referring to stress caused by information technology (IT) use, has been instrumental in understanding the negative consequences of IT use. Nevertheless, while technostress has received attention in various IT use contexts, digital games have received minimal scrutiny. To address this gap, we studied technostress in the context of playing online multiplayer games. By employing qualitative data collection and analysis methods, we investigated gamers’ experiences of technostress and the game elements underlying them via 19 semi-structured interviews. We highlight how technostress can manifest both negative and positive aspects and explain how the same game elements and gaming situations can lead to both types of outcomes. Through our three-dimensional view of technostress, we emphasize the direct role of gameplay, in addition to the indirect roles of social interactions and self-perception, in shaping technostress when playing online multiplayer games. By delineating specific associations between game elements and technostressors, we provide practical insights for game developers and organizations implementing gamification in various activities.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherAssociation for Information Systems
dc.relation.ispartofSCIS 2024 : Proceedings of the 15th Scandinavian Conference on Information Systems
dc.relation.urihttps://aisel.aisnet.org/scis2024/24/
dc.rightsIn Copyright
dc.subject.othertechnostress
dc.subject.othertechno-distress
dc.subject.othertechno-eustress
dc.subject.otherdigital games
dc.subject.otheronline multiplayer games
dc.subject.othergame elements
dc.titleThe Role of Game Elements in Shaping Three Dimensions of Techno-Distress and Techno-Eustress in Online Multiplayer Games
dc.typeconference paper
dc.identifier.urnURN:NBN:fi:jyu-202409055824
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.relation.isbn978-1-958200-09-4
dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.description.reviewstatuspeerReviewed
dc.type.versionpublishedVersion
dc.rights.copyright© 2024 AISEL
dc.rights.accesslevelopenAccessfi
dc.type.publicationconferenceObject
dc.relation.conferenceScandinavian Conference on Information Systems
dc.relation.grantnumber341359
dc.subject.ysoteknostressi
dc.subject.ysoahdistus
dc.subject.ysomoninpelit
dc.subject.ysostressi
dc.subject.ysokokemukset
dc.subject.ysohaastattelututkimus
dc.subject.ysopelaajat
dc.subject.ysodigitaaliset pelit
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p39228
jyx.subject.urihttp://www.yso.fi/onto/yso/p4621
jyx.subject.urihttp://www.yso.fi/onto/yso/p26475
jyx.subject.urihttp://www.yso.fi/onto/yso/p133
jyx.subject.urihttp://www.yso.fi/onto/yso/p3209
jyx.subject.urihttp://www.yso.fi/onto/yso/p10632
jyx.subject.urihttp://www.yso.fi/onto/yso/p14484
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramAcademy Research Fellow, AoFen
jyx.fundingprogramAkatemiatutkija, SAfi
jyx.fundinginformationThis research has been partly funded by the Research Council of Finland (341359), the Emil Aaltonen Foundation, and The Foundation for Economic Education.
dc.type.okmA4


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