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dc.contributor.authorPöyry, Essi
dc.contributor.authorHolopainen, Jani
dc.contributor.authorParvinen, Petri
dc.contributor.authorMattila, Osmo
dc.contributor.authorTuunanen, Tuure
dc.date.accessioned2024-08-28T12:18:09Z
dc.date.available2024-08-28T12:18:09Z
dc.date.issued2024
dc.identifier.citationPöyry, E., Holopainen, J., Parvinen, P., Mattila, O., & Tuunanen, T. (2024). Design Principles for Virtual Reality Applications Used in Collaborative Service Encounters. <i>Journal of Service Research</i>, <i>OnlineFirst</i>. <a href="https://doi.org/10.1177/10946705241266971" target="_blank">https://doi.org/10.1177/10946705241266971</a>
dc.identifier.otherCONVID_233275348
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/96815
dc.description.abstractImmersive technologies like virtual reality (VR) provide new opportunities to augment service encounters by supporting customer–service agent collaboration and problem-solving. Guided by the value cocreation and service technology infusion literature, a design science research (DSR) study is carried out with three iteratively developed versions of a VR application used to make decisions about forest management services. The aim is to develop design principles (DPs) for physical VR technology-infused service encounters. DSR produces unique knowledge on how a VR solution affects customer–service agent collaboration. In each development cycle, the problem–solution fit is evaluated, and emerging problems are addressed in the following DSR cycles. Based on interviews (N = 127) with customers and service agents of a forest management service company conducted during the DSR cycles, we show that VR technology solutions support collaboration and problem-solving in knowledge-intensive service encounters by invoking dialogue difficult to generate otherwise—especially when decision-makers are novices and service outcomes are physical and irreversible. We present three new DPs that help conceptualize how collaborative service encounters can be improved by using a developing VR technology: (1) the principle of empowerment, (2) the principle of focus, and (3) the principle of guided decision-making.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherSAGE Publications
dc.relation.ispartofseriesJournal of Service Research
dc.rightsCC BY 4.0
dc.subject.otherservice encounter
dc.subject.othercollaboration
dc.subject.otherdesign science research
dc.subject.otherknowledge-intensive services
dc.subject.othervirtual reality technology
dc.titleDesign Principles for Virtual Reality Applications Used in Collaborative Service Encounters
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202408285700
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.relation.issn1094-6705
dc.relation.volumeOnlineFirst
dc.type.versionpublishedVersion
dc.rights.copyright© 2024 the Authors
dc.rights.accesslevelopenAccessfi
dc.subject.ysoyhteistyö
dc.subject.ysoasiakaslähtöisyys
dc.subject.ysovirtuaalitodellisuus
dc.subject.ysoasiakaspalvelu
dc.subject.ysoongelmanratkaisu
dc.subject.ysopäätöksenteko
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p6334
jyx.subject.urihttp://www.yso.fi/onto/yso/p7613
jyx.subject.urihttp://www.yso.fi/onto/yso/p7990
jyx.subject.urihttp://www.yso.fi/onto/yso/p1379
jyx.subject.urihttp://www.yso.fi/onto/yso/p6006
jyx.subject.urihttp://www.yso.fi/onto/yso/p8743
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1177/10946705241266971
jyx.fundinginformationThe author(s) received no financial support for the research, authorship, and/or publication of this article.
dc.type.okmA1


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