Design Principles for Virtual Reality Applications Used in Collaborative Service Encounters
Pöyry, E., Holopainen, J., Parvinen, P., Mattila, O., & Tuunanen, T. (2024). Design Principles for Virtual Reality Applications Used in Collaborative Service Encounters. Journal of Service Research, OnlineFirst. https://doi.org/10.1177/10946705241266971
Published in
Journal of Service ResearchDate
2024Copyright
© 2024 the Authors
Immersive technologies like virtual reality (VR) provide new opportunities to augment service encounters by supporting customer–service agent collaboration and problem-solving. Guided by the value cocreation and service technology infusion literature, a design science research (DSR) study is carried out with three iteratively developed versions of a VR application used to make decisions about forest management services. The aim is to develop design principles (DPs) for physical VR technology-infused service encounters. DSR produces unique knowledge on how a VR solution affects customer–service agent collaboration. In each development cycle, the problem–solution fit is evaluated, and emerging problems are addressed in the following DSR cycles. Based on interviews (N = 127) with customers and service agents of a forest management service company conducted during the DSR cycles, we show that VR technology solutions support collaboration and problem-solving in knowledge-intensive service encounters by invoking dialogue difficult to generate otherwise—especially when decision-makers are novices and service outcomes are physical and irreversible. We present three new DPs that help conceptualize how collaborative service encounters can be improved by using a developing VR technology: (1) the principle of empowerment, (2) the principle of focus, and (3) the principle of guided decision-making.
...
Publisher
SAGE PublicationsISSN Search the Publication Forum
1094-6705Keywords
Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/233275348
Metadata
Show full item recordCollections
Additional information about funding
The author(s) received no financial support for the research, authorship, and/or publication of this article.License
Related items
Showing items with similar title or keywords.
-
Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach
Holopainen, Jani; Mattila, Osmo; Parviainen, Petri; Pöyry, Essi; Tuunanen, Tuure (University of Hawai'i at Manoa, 2019)Immersive virtual reality applications aim at providing an all-encompassing spatial experience where a user can feel like being in another world or dimension. The systems are inherently designed for individual use as ... -
Immersive Virtual Reality Education Application : Four Development Iterations along Design Science Research Methodology
Holopainen, Jani; Lähtevänoja, Antti; Tuunanen, Tuure (University of Hawaii at Manoa, 2022)This study introduces a research and development process of an immersive Virtual Reality (VR) education application. Altogether four application development iterations are showcased along the Design Science Research ... -
Sociability in Virtual Reality : Evaluations of Three Iterative Application Versions along a Design Science Research Process
Holopainen, Jani; Mattila, Osmo; Parvinen, Petri; Pöyry, Essi; Tuunanen, Tuure (Association for Computing Machinery (ACM), 2021)This study investigates sociability in the context of immersive Virtual Reality (VR). A Design Science Research process was applied, and three iterative development versions of a VR application were studied. Sociability ... -
Design principles of virtual reality learning environments : virtual training of flight crew
Lyytinen, Jere (2020)Tämä suunnittelutieteellinen tutkimustyö keskittyy virtuaalitodellisuusteknologiaan ja virtuaalisiin oppimisympäristöihin. Tämä tutkimustyö kiteyttää virtuaalitodellisuusteknologian konseptin ja ominaisuudet sekä esittelee ... -
How to get things done in social virtual reality : A study of team cohesion in social virtual reality–enabled teams
Torro, Osku; Holopainen, Jani; Jalo, Henri; Pirkkalainen, Henri; Lähtevänoja, Antti (University of Hawaii at Manoa, 2022)Social virtual reality (SVR) enables teams to operate in a virtual environment that simulates and enhances real-world interactions. However, there is an absence of empirical analysis of how SVR can affect the performance ...