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dc.contributor.authorVuorinen, Ilkka
dc.contributor.authorSavolainen, Iina
dc.contributor.authorSirola, Anu
dc.contributor.authorOksanen, Atte
dc.date.accessioned2024-08-21T08:42:37Z
dc.date.available2024-08-21T08:42:37Z
dc.date.issued2024
dc.identifier.citationVuorinen, I., Savolainen, I., Sirola, A., & Oksanen, A. (2024). The impacts of stress and loneliness on gambling and gaming problems : A nationwide longitudinal study. <i>International Journal of Social Psychiatry</i>, <i>OnlineFirst</i>. <a href="https://doi.org/10.1177/00207640241264661" target="_blank">https://doi.org/10.1177/00207640241264661</a>
dc.identifier.otherCONVID_233309238
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/96699
dc.description.abstractBackground: Problems related to gambling and digital gaming have been a topic of concern for years. Less attention has been paid to the probable psychosocial factors behind these problems. While previous studies have established links between stress, loneliness, and addiction, there is a lack of longitudinal research investigating how stress and loneliness affect addictive behaviors, including problem gambling and gaming. Aims: This study uses multilevel mixed-effects generalized linear models to analyze the between- and within-person effects of stress and loneliness on gambling and gaming problems. The interaction between stress and loneliness was also investigated. Methods: A representative sample of Finns (N = 1,530) answered a survey in 6-month intervals between spring 2021 and autumn 2023; 49.22% of the sample took part at all six time points. The Problem Gambling Severity Index and the Internet Gaming Disorder Test were used to measure gambling and gaming problems. The three-item UCLA Loneliness Scale was used to assess loneliness, and the Perceived Stress Scale was used to evaluate stress. Results: After controlling for gender and age, loneliness was found to increase only gaming problems at both the between- and within-person levels, but not gambling. In contrast, stress enhanced both gambling and gaming problems at the between- and within-person levels. Additionally, loneliness and stress were found to have negative interaction suggesting that their combined effect was lower than their separate effects. Conclusion: The findings provide longitudinal insight into the psychosocial vulnerabilities behind problem gambling and gaming, which can be helpful in designing targeted interventions.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherSAGE Publications
dc.relation.ispartofseriesInternational Journal of Social Psychiatry
dc.rightsCC BY 4.0
dc.subject.othergambling problems
dc.subject.othergaming problems
dc.subject.otherloneliness
dc.subject.otherstress
dc.subject.otheraddiction
dc.titleThe impacts of stress and loneliness on gambling and gaming problems : A nationwide longitudinal study
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202408215593
dc.contributor.laitosYhteiskuntatieteiden ja filosofian laitosfi
dc.contributor.laitosDepartment of Social Sciences and Philosophyen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.relation.issn0020-7640
dc.relation.volumeOnlineFirst
dc.type.versionpublishedVersion
dc.rights.copyright© The Author(s) 2024
dc.rights.accesslevelopenAccessfi
dc.subject.ysoriippuvuus
dc.subject.ysopelaaminen
dc.subject.ysoongelmapelaaminen
dc.subject.ysoyksinäisyys
dc.subject.ysopelihimo
dc.subject.ysorahapelit
dc.subject.ysostressi
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p9414
jyx.subject.urihttp://www.yso.fi/onto/yso/p14483
jyx.subject.urihttp://www.yso.fi/onto/yso/p25449
jyx.subject.urihttp://www.yso.fi/onto/yso/p6935
jyx.subject.urihttp://www.yso.fi/onto/yso/p20290
jyx.subject.urihttp://www.yso.fi/onto/yso/p3446
jyx.subject.urihttp://www.yso.fi/onto/yso/p133
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1177/00207640241264661
jyx.fundinginformationThe study was funded by the Finnish Foundation for Alcohol Studies (Gambling in the Digital Age Project, 2021–2024, PI: A. Oksanen). Ilkka Vuorinen was supported by a grant from the Jenny and Antti Wihuri Foundation, Finland (2021–2022).
dc.type.okmA1


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