Looking Ahead in Games Research : Entry Points into a Pragmatic Field of Inquiry
Siitonen, M., Reer, F., & Hera, T. D. L. (2021). Looking Ahead in Games Research : Entry Points into a Pragmatic Field of Inquiry. Media and Communication, 9(1), 1-4. https://doi.org/10.17645/mac.v9i1.3685
Julkaistu sarjassa
Media and CommunicationPäivämäärä
2021Tekijänoikeudet
© 2021 the Authors
This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabric of the 2020s, digital gaming continues to excite and challenge academia. This thematic issue provides a collection of approaches to look into the future that addresses some of the challenges associated with game research.
Julkaisija
Cogitatio PressISSN Hae Julkaisufoorumista
2183-2439Asiasanat
Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/220347966
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Suomen AkatemiaRahoitusohjelmat(t)
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How Covid-19 Intruded and Improved My Applied LESLLA Research in Progress : Reflections on Research-Design and Research Ethics of an Empirical Serious Game Study on L2 Literacy Support of Adult Migrants in Finland
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Between context and comparability : Exploring new solutions for a familiar methodological challenge in qualitative comparative research
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The qualities of patients interested in using a game-based digital mental health intervention for depression : a sequential mixed methods study
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Game learning analytics for understanding reading skills in transparent writing system
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Supporting struggling readers with digital game-based learning
Ronimus, Miia; Eklund, Kenneth; Pesu, Laura; Lyytinen, Heikki (Springer US, 2019)This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-grade students who have persistent difficulties with acquiring accurate and fluent reading skills. The participants (N = 37) ...
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