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dc.contributor.authorSiitonen, Marko
dc.contributor.authorReer, Felix
dc.contributor.authorHera, Teresa de la
dc.date.accessioned2024-06-12T09:14:00Z
dc.date.available2024-06-12T09:14:00Z
dc.date.issued2021
dc.identifier.citationSiitonen, M., Reer, F., & Hera, T. D. L. (2021). Looking Ahead in Games Research : Entry Points into a Pragmatic Field of Inquiry. <i>Media and Communication</i>, <i>9</i>(1), 1-4. <a href="https://doi.org/10.17645/mac.v9i1.3685" target="_blank">https://doi.org/10.17645/mac.v9i1.3685</a>
dc.identifier.otherCONVID_220347966
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/95791
dc.description.abstractThis thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabric of the 2020s, digital gaming continues to excite and challenge academia. This thematic issue provides a collection of approaches to look into the future that addresses some of the challenges associated with game research.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherCogitatio Press
dc.relation.ispartofseriesMedia and Communication
dc.rightsCC BY 4.0
dc.subject.otherdigital games
dc.subject.othergame studies
dc.subject.othermethodology
dc.subject.otherserious games
dc.titleLooking Ahead in Games Research : Entry Points into a Pragmatic Field of Inquiry
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202406124558
dc.contributor.laitosKieli- ja viestintätieteiden laitosfi
dc.contributor.laitosDepartment of Language and Communication Studiesen
dc.type.urihttp://purl.org/eprint/type/JournalItem
dc.type.coarhttp://purl.org/coar/resource_type/c_0640
dc.description.reviewstatusnonPeerReviewed
dc.format.pagerange1-4
dc.relation.issn2183-2439
dc.relation.numberinseries1
dc.relation.volume9
dc.type.versionpublishedVersion
dc.rights.copyright© 2021 the Authors
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber312397
dc.subject.ysotutkimusmenetelmät
dc.subject.ysohyötypelit
dc.subject.ysodigitaaliset pelit
dc.subject.ysopelitutkimus
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p415
jyx.subject.urihttp://www.yso.fi/onto/yso/p29628
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p21187
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.17645/mac.v9i1.3685
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
dc.type.okmB1


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