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dc.contributor.authorLefebvre, Florian
dc.contributor.authorMalinen, Ville
dc.contributor.authorKarhulahti, Veli-Matti
dc.date.accessioned2024-01-17T06:37:03Z
dc.date.available2024-01-17T06:37:03Z
dc.date.issued2024
dc.identifier.citationLefebvre, F., Malinen, V., & Karhulahti, V.-M. (2024). Sociohistorical development of sim racing in European and Asia-Pacific esports : A cross-cultural qualitative study. <i>Convergence</i>, <i>OnlineFirst</i>. <a href="https://doi.org/10.1177/13548565231222172" target="_blank">https://doi.org/10.1177/13548565231222172</a>
dc.identifier.otherCONVID_197721069
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/92840
dc.description.abstractWith the accelerated growth of the sim racing industry over the last few years, research on the phenomenon has started to emerge. Nonetheless, the history of sim racing remains unmapped. This study aims to fill the gap by investigating the development in sim racing in Europe and in Asia-Pacific between 1997 and 2021. Twenty four semi-structured interviews were carried out with experts representing sim racing associations, event organizers, and teams from Europe and Asia-Pacific. Data were analyzed using an inductive-deductive codebook approach. The results show the evolution of sim racing throughout five sociohistorical stages, which demonstrate how sim racing emerged as a hybrid of esports and motorsports and has kept evolving since ‘in-between’ their respective actors until today. The findings suggest that the slow evolution of sim racing has been particularly dependent on networked sociocultural actors, while positively affected by uncontrollable events like the COVID-19 pandemic. As a key implication, we find that the history of sim racing differs from that of esports by its multifaceted dependence on the motorsports ecosystem.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherSAGE Publications
dc.relation.ispartofseriesConvergence
dc.rightsCC BY 4.0
dc.subject.otherdevelopment stages
dc.subject.othermotorsports
dc.subject.otheresports
dc.subject.otherhistory
dc.subject.othergaming
dc.subject.othervideogames
dc.titleSociohistorical development of sim racing in European and Asia-Pacific esports : A cross-cultural qualitative study
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202401171341
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineMonitieteinen aivotutkimuskeskusfi
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineCentre for Interdisciplinary Brain Researchen
dc.contributor.oppiaineContemporary Cultureen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.relation.issn1354-8565
dc.relation.volumeOnlineFirst
dc.type.versionpublishedVersion
dc.rights.copyright© The Author(s) 2024
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber353267
dc.subject.ysovideopelit
dc.subject.ysopelaaminen
dc.subject.ysomoottoriurheilu
dc.subject.ysoelektroninen urheilu
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p14483
jyx.subject.urihttp://www.yso.fi/onto/yso/p7596
jyx.subject.urihttp://www.yso.fi/onto/yso/p29375
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1177/13548565231222172
dc.relation.funderSuomen Akatemiafi
dc.relation.funderResearch Council of Finlanden
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundinginformationThis work was supported by the Kulttuurin ja Yhteiskunnan Tutkimuksen Toimikunta; 353267. Liikesivistysrahasto 210176.
dc.type.okmA1


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