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dc.contributor.authorDas, Doarka
dc.contributor.authorShaikh, Aijaz A.
dc.contributor.editorLi, Eldon Y.
dc.contributor.editorChang, She-I
dc.contributor.editorYen, Banjamin
dc.date.accessioned2024-01-11T13:19:30Z
dc.date.available2024-01-11T13:19:30Z
dc.date.issued2023
dc.identifier.citationDas, D., & Shaikh, A. A. (2023). Evaluating the Key Factors Affecting Hedonic Motivations of Online Video Game Players. In E. Y. Li, S.-I. Chang, & B. Yen (Eds.), <i>ICEB 2023 : Proceedings of The International Conference on Electronic Business</i> (pp. 224-231). International Consortium for Electronic Business. Proceedings of the International Conference on Electronic Business, Volume 23. <a href="https://aisel.aisnet.org/iceb2023/24" target="_blank">https://aisel.aisnet.org/iceb2023/24</a>
dc.identifier.otherCONVID_194895296
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/92708
dc.description.abstractOnline gaming has established itself as the dominant force in entertainment and social engagement, attracting millions of online gamers worldwide. This study aimed to evaluate the key factors that determine online gamers’ behavioral intention to play online video games. We also aimed to study the factors that stimulate online gamers’ intentions to play online games and try to establish new possibilities to gain insight into the novel behaviors of adolescents and find out the novel themes. An inductive research approach with a focus group discussion technique was used to collect data from twenty-nine experienced online gamers between April and May 2023. The NVivo 13 application was used to analyze data. The present empirical study identified several themes: competition, socializing, teamwork, sexual harassment, social spaces, cyberbullying, and mental health. The primary conclusion from the research study highlights the significance of hedonic motivations, more specifically the continuous behavior to play online games is explained by the identified themes. This study reveals that the irresistible appeal of immersive virtual realms, exhilarating challenges, and the chance to connect with fellow gamers exert a profound influence on online gamers' engagements. It is worth highlighting that the significance of social interaction has undergone a remarkable expansion, with online gaming platforms now serving as virtual social heavens where players forge deep and meaningful relationships. The research study has significant managerial implications and offers a rich future research agenda.en
dc.format.extent778
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherInternational Consortium for Electronic Business
dc.relation.ispartofICEB 2023 : Proceedings of The International Conference on Electronic Business
dc.relation.ispartofseriesProceedings of the International Conference on Electronic Business
dc.relation.urihttps://aisel.aisnet.org/iceb2023/24
dc.rightsIn Copyright
dc.subject.otherhedonic motivation
dc.subject.otheronline video gaming
dc.subject.othercontinuous intention to play
dc.titleEvaluating the Key Factors Affecting Hedonic Motivations of Online Video Game Players
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-202401111209
dc.contributor.laitosKauppakorkeakoulufi
dc.contributor.laitosSchool of Business and Economicsen
dc.contributor.oppiaineDigital marketing and Communicationfi
dc.contributor.oppiaineDigitaalinen liiketoiminta ja talous (painoala)fi
dc.contributor.oppiaineMarkkinointifi
dc.contributor.oppiaineDigital marketing and Communicationen
dc.contributor.oppiaineDigital Business and Economy (focus area)en
dc.contributor.oppiaineMarketingen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.description.reviewstatuspeerReviewed
dc.format.pagerange224-231
dc.relation.issn1683-0040
dc.type.versionpublishedVersion
dc.rights.copyright© International Consortium for Electronic Business 2023
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceInternational Conference on Electronic Business
dc.subject.ysoverkkoyhteisöt
dc.subject.ysomotivaatio
dc.subject.ysonuoret
dc.subject.ysovideopelit
dc.subject.ysososiaalinen vuorovaikutus
dc.subject.ysomielihyvä
dc.subject.ysovetovoimaisuus
dc.subject.ysopelit
dc.subject.ysopelitutkimus
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p23472
jyx.subject.urihttp://www.yso.fi/onto/yso/p4734
jyx.subject.urihttp://www.yso.fi/onto/yso/p11617
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p10590
jyx.subject.urihttp://www.yso.fi/onto/yso/p12544
jyx.subject.urihttp://www.yso.fi/onto/yso/p10725
jyx.subject.urihttp://www.yso.fi/onto/yso/p6062
jyx.subject.urihttp://www.yso.fi/onto/yso/p21187
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.type.okmA4


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