Life Thinning and Gaming Disorder : A Longitudinal Qualitative Registered Report
Karhulahti, V.-M., Siutila, M., Vahlo, J., & Koskimaa, R. (2023). Life Thinning and Gaming Disorder : A Longitudinal Qualitative Registered Report. Peer Community Journal, 3, Article e83. https://doi.org/10.24072/pcjournal.313
Julkaistu sarjassa
Peer Community JournalPäivämäärä
2023Oppiaine
Monitieteinen aivotutkimuskeskusNykykulttuurin tutkimusCentre for Interdisciplinary Brain ResearchContemporary CultureTekijänoikeudet
© Authors
The academic debates regarding the psychiatric relevance of gaming disorder continue largely because the lived experiences of treatment-seekers remain mostly unstudied. This registered report addresses the above research gap with a longitudinal design that pursues a comparative descriptive understanding of how intensive gaming experiences evolve in both clinical and non-clinical life situations. Accompanied by a rich health survey, interpretative phenomenological analysis was adapted to understand in-depth interview data from treatment-seeking (n=5) and esports-playing (n=4) participants, the latter of which did not experience any gaming-related health problems. The interviews were carried out as a 1-year follow-up. The study finds intensive relationships with gaming to be experienced through multidimensional cyclicality. For treatment-seekers, this manifests as a shift in problem processing that involves a search for new gaming and life meanings; meanwhile, for esports-playing participants, the meanings of gaming evolve and can rapidly adapt to unexpected life events. We propose life thinningand resilience integration processes as working models that can help better describe and theoretically explain how some individuals end up seeking gaming-related treatment, whereas for others gaming continues to be part of their identity and resilience. The findings call for more qualitative registered reports with treatment-seekers and other intensively gaming people from different cultures to better understand the spectrum of intensive gaming phenomenologically—and specifically, what it means for people to seek treatment for their gaming.
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Julkaisija
Peer Community InISSN Hae Julkaisufoorumista
2804-3871Asiasanat
Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/188928308
Metadata
Näytä kaikki kuvailutiedotKokoelmat
Rahoittaja(t)
Euroopan komissio; Työsuojelurahasto; Suomen AkatemiaRahoitusohjelmat(t)
Muut; Huippuyksikkörahoitus, SA
The content of the publication reflects only the author’s view. The funder is not responsible for any use that may be made of the information it contains.
Lisätietoja rahoituksesta
This project received funding from the Finnish Work Environment Fund (200349), Academy of Finland (353267), and the European Research Council (ERC) under the European Union’s Horizon Europe research and innovation programme (grant agreement No 101042052)Lisenssi
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
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