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dc.contributor.authorTonteri, Tomi
dc.contributor.authorHolopainen, Jani
dc.contributor.authorLumivalo, Juuli
dc.contributor.authorTuunanen, Tuure
dc.contributor.authorParvinen, Petri
dc.contributor.authorLaukkanen, Tommi
dc.contributor.editorBui, Tung X.
dc.date.accessioned2023-04-19T09:23:49Z
dc.date.available2023-04-19T09:23:49Z
dc.date.issued2023
dc.identifier.citationTonteri, T., Holopainen, J., Lumivalo, J., Tuunanen, T., Parvinen, P., & Laukkanen, T. (2023). Immersive Virtual Reality in Experiential Learning : A Value Co-creation and Co-destruction Approach. In T. X. Bui (Ed.), <i>Proceedings of the 56th Annual Hawaii International Conference on System Sciences (HICSS 2023)</i> (pp. 1313-1322). University of Hawai'i at Manoa. Proceedings of the Annual Hawaii International Conference on System Sciences. <a href="https://hdl.handle.net/10125/102792" target="_blank">https://hdl.handle.net/10125/102792</a>
dc.identifier.otherCONVID_182821503
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/86424
dc.description.abstractImmersive Virtual Reality (later VR) has its potential in enabling learning experiences. Several studies adopt experiential learning as a key concept to understand the outcomes of VR. This study consists of two parts – the first part conducts a systematic literature review on VR experiential learning and suggests seven main dimensions for the concept identified by the existing literature: engagement, sociability, contextual information, physical sensation, interactivity, cognitions, and presence. The second part adopts a value co-creation and co-destruction approach to empirically test the construction underlying VR experiential learning. The findings indicate 33 value co-creation and 19 value co-destruction constructs contributing to the seven dimensions. The suggested seven value construct dimensions combined with our own empirical findings and the theory of experiential learning, our research results build understanding about the experiential learning in the VR context and further encourages future VR learning research to test and validate these propositions.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherUniversity of Hawai'i at Manoa
dc.relation.ispartofProceedings of the 56th Annual Hawaii International Conference on System Sciences (HICSS 2023)
dc.relation.ispartofseriesProceedings of the Annual Hawaii International Conference on System Sciences
dc.relation.urihttps://hdl.handle.net/10125/102792
dc.rightsCC BY-NC-ND 4.0
dc.subject.otherdesign features
dc.subject.otherexperiential learning
dc.subject.othervalue co-creation
dc.subject.othervalue co-destruction
dc.subject.othervirtual reality
dc.titleImmersive Virtual Reality in Experiential Learning : A Value Co-creation and Co-destruction Approach
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-202304192544
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineTietojärjestelmätiedefi
dc.contributor.oppiaineValue Creation for Cyber-Physical Systems and Servicesfi
dc.contributor.oppiaineInformation Systems Scienceen
dc.contributor.oppiaineValue Creation for Cyber-Physical Systems and Servicesen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.relation.isbn978-0-9981331-6-4
dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.description.reviewstatuspeerReviewed
dc.format.pagerange1313-1322
dc.relation.issn1530-1605
dc.type.versionpublishedVersion
dc.rights.copyright© Authors 2023
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceHawaii International Conference on System Sciences
dc.subject.ysokokemusoppiminen
dc.subject.ysovirtuaalitodellisuus
dc.subject.ysoarvonluonti
dc.subject.ysokoulutusteknologia
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p7482
jyx.subject.urihttp://www.yso.fi/onto/yso/p7990
jyx.subject.urihttp://www.yso.fi/onto/yso/p21123
jyx.subject.urihttp://www.yso.fi/onto/yso/p12937
dc.rights.urlhttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.type.okmA4


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