dc.contributor.author | Ropovik, Ivan | |
dc.contributor.author | Martončik, Marcel | |
dc.contributor.author | Babinčák, Peter | |
dc.contributor.author | Baník, Gabriel | |
dc.contributor.author | Vargová, Lenka | |
dc.contributor.author | Adamkovič, Matúš | |
dc.date.accessioned | 2023-01-03T07:49:27Z | |
dc.date.available | 2023-01-03T07:49:27Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | Ropovik, I., Martončik, M., Babinčák, P., Baník, G., Vargová, L., & Adamkovič, M. (2023). Risk and protective factors for (internet) gaming disorder : A meta-analysis of pre-COVID studies. <i>Addictive Behaviors</i>, <i>139</i>, Article 107590. <a href="https://doi.org/10.1016/j.addbeh.2022.107590" target="_blank">https://doi.org/10.1016/j.addbeh.2022.107590</a> | |
dc.identifier.other | CONVID_164500524 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/84686 | |
dc.description.abstract | This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the available evidence from the pre-COVID period on risk and protective factors for (internet) gaming disorder (as defined in the DSM-5 or ICD-11) across all studied populations. The risk/protective factors included demographic characteristics, psychological, psychopathological, social, and gaming-related factors. In total, we have included 1586 effects from 253 different studies, summarizing data from 210557 participants. Apart from estimating these predictive associations and relevant moderating effects, we implemented state-of-the-art adjustments for publication bias, psychometric artifacts, and other forms of bias arising from the publication process. Additionally, we carried out an in-depth assessment of the quality of underlying evidence by examining indications of selective reporting, statistical inconsistencies, the typical power of utilized study designs to detect theoretically relevant effects, and performed various sensitivity analyses. The available evidence suggests the existence of numerous moderately strong and highly heterogeneous risk factors (e.g., male gender, depression, impulsivity, anxiety, stress, gaming time, escape motivation, or excessive use of social networks) but only a few empirically robust protective factors (self-esteem, intelligence, life satisfaction, and education; all having markedly smaller effect sizes). We discuss the theoretical implications of our results for prominent theoretical models of gaming disorder and for the existing and future prevention strategies. The impact of various examined biasing factors on the available evidence seemed to be modest, yet we identified shortcomings in the measurement and reporting practices. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Elsevier | |
dc.relation.ispartofseries | Addictive Behaviors | |
dc.rights | CC BY 4.0 | |
dc.subject.other | gaming disorder | |
dc.subject.other | internet gaming disorder | |
dc.subject.other | video game | |
dc.subject.other | gaming addiction | |
dc.subject.other | risk factor | |
dc.subject.other | protective factor | |
dc.title | Risk and protective factors for (internet) gaming disorder : A meta-analysis of pre-COVID studies | |
dc.type | research article | |
dc.identifier.urn | URN:NBN:fi:jyu-202301031044 | |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.relation.issn | 0306-4603 | |
dc.relation.volume | 139 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © 2022 The Author(s). Published by Elsevier Ltd. | |
dc.rights.accesslevel | openAccess | fi |
dc.type.publication | article | |
dc.relation.grantnumber | 101042052 | |
dc.relation.grantnumber | 101042052 | |
dc.relation.projectid | info:eu-repo/grantAgreement/EC/H2020/101042052/EU//ORE | |
dc.subject.yso | pelaaminen | |
dc.subject.yso | Internet | |
dc.subject.yso | nettiriippuvuus | |
dc.subject.yso | videopelit | |
dc.subject.yso | riskitekijät | |
dc.subject.yso | riippuvuus | |
dc.subject.yso | ongelmapelaaminen | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p14483 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p20405 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p25639 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p17281 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p13277 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p9414 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p25449 | |
dc.rights.url | https://creativecommons.org/licenses/by/4.0/ | |
dc.relation.doi | 10.1016/j.addbeh.2022.107590 | |
dc.relation.funder | European Commission | en |
dc.relation.funder | Euroopan komissio | fi |
jyx.fundingprogram | ERC Starting Grant, HE | en |
jyx.fundingprogram | ERC Starting Grant, HE | fi |
jyx.fundinginformation | This work was supported by the Slovak Research and Development Agency under contracts no.
APVV-18-0140, APVV-17-0418, and APVV-20-0319, the Scientific Grant Agency of the Ministry of
Education, Science, Research and Sport of the Slovak Republic and Slovak Academy of Sciences
(VEGA) under the contract no. 1/0217/20, project PRIMUS/20/HUM/009, and NPO Systemic Risk
Institute (LX22NPO5101). This project has received funding from the European Research Council
(ERC) under the European Union’s Horizon Europe research and innovation programme (grant
agreement No 101042052) | |
dc.type.okm | A1 | |