Näytä suppeat kuvailutiedot

dc.contributor.authorNäykki, Piia
dc.contributor.authorFagerlund, Janne
dc.contributor.authorSilvennoinen, Minna
dc.contributor.authorManu, Mari
dc.contributor.authorNousiainen,Tuula
dc.contributor.authorJuntunen, Merja
dc.contributor.authorVesisenaho, Mikko
dc.contributor.editorIvanović, Mirjana
dc.contributor.editorKlašnja-Milićević, Aleksandra
dc.contributor.editorJain, Lakhmi C.
dc.date.accessioned2022-11-04T08:50:09Z
dc.date.available2022-11-04T08:50:09Z
dc.date.issued2022
dc.identifier.citationNäykki, P., Fagerlund, J., Silvennoinen, M., Manu, M., Nousiainen, T., Juntunen, M., & Vesisenaho, M. (2022). Facilitating Collaborative Learning with Virtual Reality Simulations, Gaming and Pair Programming. In M. Ivanović, A. Klašnja-Milićević, & L. C. Jain (Eds.), <i>Handbook on Intelligent Techniques in the Educational Process : Vol 1 Recent Advances and Case Studies</i> (pp. 299-315). Springer. Learning and Analytics in Intelligent Systems, 29. <a href="https://doi.org/10.1007/978-3-031-04662-9_14" target="_blank">https://doi.org/10.1007/978-3-031-04662-9_14</a>
dc.identifier.otherCONVID_147252239
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/83785
dc.description.abstractThe chapter presents socio-interactional functions that support collaborative learning through three case examples. The examples stem from our long line of empirical research in which we have explored the possibilities of using various types of emerging digital technologies for enhancing collaborative learning and interaction. We present case examples from technology-enhanced simulation-based learning environments, Vive/Minecraft applying XR/VR and pair programming in a creative media project design with Scratch, which are all regarded as powerful experiential learning contexts that can provide engaging opportunities for collaborative learning.en
dc.format.extent392
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherSpringer
dc.relation.ispartofHandbook on Intelligent Techniques in the Educational Process : Vol 1 Recent Advances and Case Studies
dc.relation.ispartofseriesLearning and Analytics in Intelligent Systems
dc.rightsIn Copyright
dc.subject.othercollaborative learning
dc.subject.otherteacher-student interaction
dc.subject.othersimulation-based learning environments
dc.subject.othergaming
dc.subject.otherpair programming
dc.subject.othervirtual reality
dc.subject.otherXR/VR
dc.subject.otherVive/Minecraft
dc.subject.otherScratch
dc.titleFacilitating Collaborative Learning with Virtual Reality Simulations, Gaming and Pair Programming
dc.typebookPart
dc.identifier.urnURN:NBN:fi:jyu-202211045088
dc.contributor.laitosKoulutuksen tutkimuslaitosfi
dc.contributor.laitosOpettajankoulutuslaitosfi
dc.contributor.laitosFinnish Institute for Educational Researchen
dc.contributor.laitosDepartment of Teacher Educationen
dc.contributor.oppiaineKasvatustiedefi
dc.contributor.oppiaineKoulutuksen tutkimuslaitosfi
dc.contributor.oppiaineOpettajien koulutuksen tutkimus (opetus, oppiminen, opettajuus, oppimispolut, koulutus)fi
dc.contributor.oppiaineDigitalization in and for learning and interactionfi
dc.contributor.oppiaineEducationen
dc.contributor.oppiaineFinnish Institute for Educational Researchen
dc.contributor.oppiaineTeacher education research (teaching, learning, teacher, learning paths, education)en
dc.contributor.oppiaineDigitalization in and for learning and interactionen
dc.type.urihttp://purl.org/eprint/type/BookItem
dc.relation.isbn978-3-031-04661-2
dc.type.coarhttp://purl.org/coar/resource_type/c_3248
dc.description.reviewstatuspeerReviewed
dc.format.pagerange299-315
dc.relation.issn2662-3447
dc.type.versionacceptedVersion
dc.rights.copyright© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022
dc.rights.accesslevelopenAccessfi
dc.subject.ysopelaaminen
dc.subject.ysovirtuaalitodellisuus
dc.subject.ysoyhteisöllinen oppiminen
dc.subject.ysoopettaja-oppilassuhde
dc.subject.ysoScratch
dc.subject.ysoMinecraft (peli)
dc.subject.ysovirtuaaliympäristö
dc.subject.ysoohjelmointi
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p14483
jyx.subject.urihttp://www.yso.fi/onto/yso/p7990
jyx.subject.urihttp://www.yso.fi/onto/yso/p18727
jyx.subject.urihttp://www.yso.fi/onto/yso/p1050
jyx.subject.urihttp://www.yso.fi/onto/yso/p29542
jyx.subject.urihttp://www.yso.fi/onto/yso/p28750
jyx.subject.urihttp://www.yso.fi/onto/yso/p24778
jyx.subject.urihttp://www.yso.fi/onto/yso/p4887
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.1007/978-3-031-04662-9_14
dc.type.okmA3


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