dc.contributor.author | Näykki, Piia | |
dc.contributor.author | Fagerlund, Janne | |
dc.contributor.author | Silvennoinen, Minna | |
dc.contributor.author | Manu, Mari | |
dc.contributor.author | Nousiainen,Tuula | |
dc.contributor.author | Juntunen, Merja | |
dc.contributor.author | Vesisenaho, Mikko | |
dc.contributor.editor | Ivanović, Mirjana | |
dc.contributor.editor | Klašnja-Milićević, Aleksandra | |
dc.contributor.editor | Jain, Lakhmi C. | |
dc.date.accessioned | 2022-11-04T08:50:09Z | |
dc.date.available | 2022-11-04T08:50:09Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | Näykki, P., Fagerlund, J., Silvennoinen, M., Manu, M., Nousiainen, T., Juntunen, M., & Vesisenaho, M. (2022). Facilitating Collaborative Learning with Virtual Reality Simulations, Gaming and Pair Programming. In M. Ivanović, A. Klašnja-Milićević, & L. C. Jain (Eds.), <i>Handbook on Intelligent Techniques in the Educational Process : Vol 1 Recent Advances and Case Studies</i> (pp. 299-315). Springer. Learning and Analytics in Intelligent Systems, 29. <a href="https://doi.org/10.1007/978-3-031-04662-9_14" target="_blank">https://doi.org/10.1007/978-3-031-04662-9_14</a> | |
dc.identifier.other | CONVID_147252239 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/83785 | |
dc.description.abstract | The chapter presents socio-interactional functions that support collaborative learning through three case examples. The examples stem from our long line of empirical research in which we have explored the possibilities of using various types of emerging digital technologies for enhancing collaborative learning and interaction. We present case examples from technology-enhanced simulation-based learning environments, Vive/Minecraft applying XR/VR and pair programming in a creative media project design with Scratch, which are all regarded as powerful experiential learning contexts that can provide engaging opportunities for collaborative learning. | en |
dc.format.extent | 392 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Springer | |
dc.relation.ispartof | Handbook on Intelligent Techniques in the Educational Process : Vol 1 Recent Advances and Case Studies | |
dc.relation.ispartofseries | Learning and Analytics in Intelligent Systems | |
dc.rights | In Copyright | |
dc.subject.other | collaborative learning | |
dc.subject.other | teacher-student interaction | |
dc.subject.other | simulation-based learning environments | |
dc.subject.other | gaming | |
dc.subject.other | pair programming | |
dc.subject.other | virtual reality | |
dc.subject.other | XR/VR | |
dc.subject.other | Vive/Minecraft | |
dc.subject.other | Scratch | |
dc.title | Facilitating Collaborative Learning with Virtual Reality Simulations, Gaming and Pair Programming | |
dc.type | bookPart | |
dc.identifier.urn | URN:NBN:fi:jyu-202211045088 | |
dc.contributor.laitos | Koulutuksen tutkimuslaitos | fi |
dc.contributor.laitos | Opettajankoulutuslaitos | fi |
dc.contributor.laitos | Finnish Institute for Educational Research | en |
dc.contributor.laitos | Department of Teacher Education | en |
dc.contributor.oppiaine | Kasvatustiede | fi |
dc.contributor.oppiaine | Koulutuksen tutkimuslaitos | fi |
dc.contributor.oppiaine | Opettajien koulutuksen tutkimus (opetus, oppiminen, opettajuus, oppimispolut, koulutus) | fi |
dc.contributor.oppiaine | Digitalization in and for learning and interaction | fi |
dc.contributor.oppiaine | Education | en |
dc.contributor.oppiaine | Finnish Institute for Educational Research | en |
dc.contributor.oppiaine | Teacher education research (teaching, learning, teacher, learning paths, education) | en |
dc.contributor.oppiaine | Digitalization in and for learning and interaction | en |
dc.type.uri | http://purl.org/eprint/type/BookItem | |
dc.relation.isbn | 978-3-031-04661-2 | |
dc.type.coar | http://purl.org/coar/resource_type/c_3248 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 299-315 | |
dc.relation.issn | 2662-3447 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022 | |
dc.rights.accesslevel | openAccess | fi |
dc.subject.yso | pelaaminen | |
dc.subject.yso | virtuaalitodellisuus | |
dc.subject.yso | yhteisöllinen oppiminen | |
dc.subject.yso | opettaja-oppilassuhde | |
dc.subject.yso | Scratch | |
dc.subject.yso | Minecraft (peli) | |
dc.subject.yso | virtuaaliympäristö | |
dc.subject.yso | ohjelmointi | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p14483 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p7990 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p18727 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p1050 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p29542 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p28750 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p24778 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p4887 | |
dc.rights.url | http://rightsstatements.org/page/InC/1.0/?language=en | |
dc.relation.doi | 10.1007/978-3-031-04662-9_14 | |
dc.type.okm | A3 | |