dc.contributor.author | Karhulahti, Veli-Matti | |
dc.contributor.author | Kauraoja, Valtteri | |
dc.contributor.author | Ouninkorpi, Olli | |
dc.contributor.author | Perttu, Soli | |
dc.contributor.author | Perälä, Jussi | |
dc.contributor.author | Toivanen, Vilma | |
dc.contributor.author | Siutila, Miia | |
dc.date.accessioned | 2022-10-24T11:40:53Z | |
dc.date.available | 2022-10-24T11:40:53Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | Karhulahti, V.-M., Kauraoja, V., Ouninkorpi, O., Perttu, S., Perälä, J., Toivanen, V., & Siutila, M. (2022). Multiverse ethnography : A qualitative method for gaming and technology use research. <i>Journal of Gaming and Virtual Worlds</i>, <i>14</i>(1), 85-110. <a href="https://doi.org/10.1386/jgvw_00053_1" target="_blank">https://doi.org/10.1386/jgvw_00053_1</a> | |
dc.identifier.other | CONVID_155927027 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/83648 | |
dc.description.abstract | This article introduces multiverse ethnography as a systematic team-based qualitative method for studying the mechanical, structural and experiential properties of video games and other technological artefacts. Instead of applying the ethnographic method to produce a single in-depth account, multiverse ethnography includes multiple researchers carrying out coordinated synergetic ethnographic work on the same research object, thus producing a multiverse of interpretations and perspectives. To test the method, 41 scholars carried out a multiverse ethnography on two video games, Cyberpunk 2077 and Among Us. Explorative thematic findings regarding both titles are reported and methodological implications of multiverse ethnography are discussed. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Intellect | |
dc.relation.ispartofseries | Journal of Gaming and Virtual Worlds | |
dc.rights | In Copyright | |
dc.subject.other | Among Us | |
dc.subject.other | Cyberpunk 2077 | |
dc.subject.other | anthropology | |
dc.subject.other | big-team science | |
dc.subject.other | digital culture | |
dc.subject.other | methodology | |
dc.subject.other | qualitative research | |
dc.title | Multiverse ethnography : A qualitative method for gaming and technology use research | |
dc.type | article | |
dc.identifier.urn | URN:NBN:fi:jyu-202210244959 | |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 85-110 | |
dc.relation.issn | 1757-191X | |
dc.relation.numberinseries | 1 | |
dc.relation.volume | 14 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © 2022 Intellect Ltd | |
dc.rights.accesslevel | openAccess | fi |
dc.relation.grantnumber | 312397 | |
dc.subject.yso | pelikulttuuri | |
dc.subject.yso | virtuaalimaailma | |
dc.subject.yso | metodologia | |
dc.subject.yso | digitaalinen kulttuuri | |
dc.subject.yso | tutkimusmenetelmät | |
dc.subject.yso | tutkimusryhmät | |
dc.subject.yso | videopelit | |
dc.subject.yso | etnografia | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p25376 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p24777 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p7509 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p24121 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p415 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p9161 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p17281 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p14028 | |
dc.rights.url | http://rightsstatements.org/page/InC/1.0/?language=en | |
dc.relation.doi | 10.1386/jgvw_00053_1 | |
dc.relation.funder | Research Council of Finland | en |
dc.relation.funder | Suomen Akatemia | fi |
jyx.fundingprogram | Centre of Excellence, AoF | en |
jyx.fundingprogram | Huippuyksikkörahoitus, SA | fi |
jyx.fundinginformation | The study received funding from Academy of Finland (312397). | |
dc.type.okm | A1 | |