University of Jyväskylä | JYX Digital Repository

  • English  | Give feedback |
    • suomi
    • English
 
  • Login
JavaScript is disabled for your browser. Some features of this site may not work without it.
View Item 
  • JYX
  • Opinnäytteet
  • Pro gradu -tutkielmat
  • View Item
JYX > Opinnäytteet > Pro gradu -tutkielmat > View Item

The electric brain : new intelligent agents in esports

Thumbnail
View/Open
2.3 Mb

Downloads:  
Show download detailsHide download details  
Authors
Wang, Ziqi
Date
2022
Discipline
KognitiotiedeCognitive Science
Copyright
This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.

 
This thesis studies an emerging technology in artificial intelligence related to esports. Intelligent agents in video games like StarCraft and Dota 2, have become phenomenal in the game communities. Those video games are called esports because they are designed for competition, with a requirement of excellent skill. Creating electronic players in video games is a routine for game developers. However, those agent players in history never astonished human players by reaching high performance in a fair way. The recent agents are created using the same type of AI technology which gave birth to the famous Go program, AlphaGo, and they play the games showing human-like understanding and behaviors. The thesis identifies the generality of those agents by checking the fundamental requirements. The thesis also interprets the impact of these agents to the game community and studies existing cooperation between human and game agents. Two major agent creation procedures were included in comparative analysis and feedbacks to the show matches were collected for case study. The result found the boundaries of the agent's ability and the training procedure, summarized people's attitude, and proposed ways of cooperation and discussion about achieving higher generality. ...
Keywords
deep learning reinforcement learning game community pro-gamer elektroninen urheilu tekoäly videopelit älykkäät agentit electronic sports artificial intelligence video games intelligent agents
URI

http://urn.fi/URN:NBN:fi:jyu-202205202835

Metadata
Show full item record
Collections
  • Pro gradu -tutkielmat [24534]

Related items

Showing items with similar title or keywords.

  • Agenttien uskottavuus ja tekotyperyys realistisessa autopelissä 

    Domander, Richard (2014)
    Tämä pro gradu -tutkielma tarkastelee agenttien uskottavuutta realistisessa autopelissä. Tällaisessa pelissä agentit ohjaavat pelaajan kanssa kilpailevia autoja. Uskottavuus on varsin subjektiivinen ilmiö, joka riippuu ...
  • Computational Rationality as a Theory of Interaction 

    Oulasvirta, Antti; Jokinen, Jussi P. P.; Howes, Andrew (ACM, 2022)
    How do people interact with computers? This fundamental question was asked by Card, Moran, and Newell in 1983 with a proposition to frame it as a question about human cognition – in other words, as a matter of how information ...
  • From basements to stadiums : representations of esports in online newspapers 

    Tikkanen, Sami (2019)
    Videopelien pelaaminen on kasvattanut suosiotaan räjähdysmäisesti viime vuosikymmenen aikana. Tämä ilmiö näkyy myös kilpailullisen videopelaamisen eli e-urheilun menestyksessä, mikä on noussut uutisten otsikoihin. Suuresta ...
  • "Mammat menee kahville, me koneelle" : kilpapelaaminen poikien elämässä 

    Siutila, Miia; Joelsson, Tapani; Karhulahti, Veli-Matti (Nuorisotutkimusseura, 2022)
    Tämä artikkeli käsittelee e-urheilua osana aktiivisesti pelaavien turkulaisten poikien elämää. Laadullisen haastatteluaineiston (N=14) kautta artikkeli avaa nuorten näkemyksiä e-urheilun asemasta sekä henkilökohtaisena ...
  • Data-driven Interactive Multiobjective Optimization : Challenges and a Generic Multi-agent Architecture 

    Afsar, Bekir; Podkopaev, Dmitry; Miettinen, Kaisa (Elsevier BV, 2020)
    In many decision making problems, a decision maker needs computer support in finding a good compromise between multiple conflicting objectives that need to be optimized simultaneously. Interactive multiobjective optimization ...
  • Browse materials
  • Browse materials
  • Articles
  • Conferences and seminars
  • Electronic books
  • Historical maps
  • Journals
  • Tunes and musical notes
  • Photographs
  • Presentations and posters
  • Publication series
  • Research reports
  • Research data
  • Study materials
  • Theses

Browse

All of JYXCollection listBy Issue DateAuthorsSubjectsPublished inDepartmentDiscipline

My Account

Login

Statistics

View Usage Statistics
  • How to publish in JYX?
  • Self-archiving
  • Publish Your Thesis Online
  • Publishing Your Dissertation
  • Publication services

Open Science at the JYU
 
Data Protection Description

Accessibility Statement

Unless otherwise specified, publicly available JYX metadata (excluding abstracts) may be freely reused under the CC0 waiver.
Open Science Centre