Näytä suppeat kuvailutiedot

dc.contributor.authorVahlo, Jukka
dc.contributor.authorKarhulahti, Veli-Matti
dc.contributor.editorRuotsalainen, Maria
dc.contributor.editorTörhönen, Maria
dc.contributor.editorKarhulahti, Veli-Matti
dc.date.accessioned2022-03-16T12:43:19Z
dc.date.available2022-03-16T12:43:19Z
dc.date.issued2022
dc.identifier.citationVahlo, J., & Karhulahti, V.-M. (2022). Two Overwatch Player Profiles. In M. Ruotsalainen, M. Törhönen, & V.-M. Karhulahti (Eds.), <i>Modes of Esports Engagement in Overwatch</i> (pp. 11-30). Palgrave Macmillan. <a href="https://doi.org/10.1007/978-3-030-82767-0_2" target="_blank">https://doi.org/10.1007/978-3-030-82767-0_2</a>
dc.identifier.otherCONVID_104618715
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/80192
dc.description.abstractWe pursue Overwatch player profiles via a statistical cluster analysis of survey data from the UK (N = 1089) and the USA (N = 417). The profiles are based on the players’ activity, challenge, and experiential preferences as well as motivations. Our analytical process produces six esports player clusters, two of which with Overwatch. The first (OW1) plays mainly Overwatch and Fortnite on a console, and they enjoy diverse types of non-competitive play elements more than other esports players. The second cluster (OW2) plays mainly Overwatch and League of Legends on a PC, and despite appearing more “competitive”, they did not report more competitive preferences. We suggest that the alleged “casual” and “competitive” types might not be the best way to identify esports and Overwatch players.en
dc.format.extent229
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherPalgrave Macmillan
dc.relation.ispartofModes of Esports Engagement in Overwatch
dc.rightsCC BY 4.0
dc.subject.othercasual
dc.subject.othercompetitive
dc.subject.othercluster analysis
dc.subject.otherprofiles
dc.subject.otherplayer preferences
dc.titleTwo Overwatch Player Profiles
dc.typebookPart
dc.identifier.urnURN:NBN:fi:jyu-202203161893
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.type.urihttp://purl.org/eprint/type/BookItem
dc.relation.isbn978-3-030-82766-3
dc.type.coarhttp://purl.org/coar/resource_type/c_3248
dc.description.reviewstatuspeerReviewed
dc.format.pagerange11-30
dc.type.versionpublishedVersion
dc.rights.copyright© 2022 the Authors
dc.rights.accesslevelopenAccessfi
dc.subject.ysopelaajat
dc.subject.ysoklusterianalyysi
dc.subject.ysoprofiilit (tieto)
dc.subject.ysoelektroninen urheilu
dc.subject.ysovideopelit
dc.subject.ysoverkkopelit
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p14484
jyx.subject.urihttp://www.yso.fi/onto/yso/p27558
jyx.subject.urihttp://www.yso.fi/onto/yso/p30204
jyx.subject.urihttp://www.yso.fi/onto/yso/p29375
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p22610
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1007/978-3-030-82767-0_2
dc.type.okmA3


Aineistoon kuuluvat tiedostot

Thumbnail

Aineisto kuuluu seuraaviin kokoelmiin

Näytä suppeat kuvailutiedot

CC BY 4.0
Ellei muuten mainita, aineiston lisenssi on CC BY 4.0