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dc.contributor.authorRousi, Rebekah
dc.contributor.authorAlanen, Hanna-Kaisa
dc.contributor.editorRauterberg, Matthias
dc.date.accessioned2022-02-08T11:44:41Z
dc.date.available2022-02-08T11:44:41Z
dc.date.issued2021
dc.identifier.citationRousi, R., & Alanen, H.-K. (2021). Socio-emotional Experience in Human Technology Interaction Design : A Fashion Framework Proposal. In M. Rauterberg (Ed.), <i>Culture and Computing : Design Thinking and Cultural Computing. 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II</i> (pp. 131-150). Springer International Publishing. Lecture Notes in Computer Science, 12795. <a href="https://doi.org/10.1007/978-3-030-77431-8_8" target="_blank">https://doi.org/10.1007/978-3-030-77431-8_8</a>
dc.identifier.otherCONVID_98972818
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/79684
dc.description.abstractTechnology designers and developers can be understood as social experience (SE) mediators. In user experience (UX), notions of SE have served to identify and define the factors contributing to human-technology interaction (HTI). Three dominant perspectives have been promoted in UX discourse: 1) SE of brand, brand value and consumer culture; 2) technology design as mediator of human-to-human interactions; and 3) meaning generation through action and interaction between actors. Symbolic interactionalism understands meaning as occurring through dialogue, in the construction of the social self, promoting self-reflection as a social construction. This theorisation of social experience is valuable in the context of HTI as it allows for greater insight into the immaterial dimensions of technology integration in human societies. The purpose of this paper is to break down the factors contributing to social emotional experience of technology through illustrating how it operates according to fashion – temporality and spatiality in culture. This is a theoretical paper that presents a review of social experience, social emotional and collective emotion based literature in light of fashion and design. The result is a presentation of a proposed fashion framework of social emotions in technology interaction design (FASHEM). Based on symbolic interactionism, FASHEM helps break down emotional technology experience into a matrix of self, other, design, and semiotic interactions.en
dc.format.extent492
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherSpringer International Publishing
dc.relation.ispartofCulture and Computing : Design Thinking and Cultural Computing. 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
dc.relation.ispartofseriesLecture Notes in Computer Science
dc.rightsIn Copyright
dc.subject.othersocial experience
dc.subject.otheremotions
dc.subject.otherfashion
dc.subject.otherhuman-technology interaction
dc.subject.othersymbolic interactionism
dc.subject.otherculture cognition
dc.titleSocio-emotional Experience in Human Technology Interaction Design : A Fashion Framework Proposal
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-202202081436
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineKognitiotiedefi
dc.contributor.oppiaineCognitive Scienceen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.relation.isbn978-3-030-77430-1
dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.description.reviewstatuspeerReviewed
dc.format.pagerange131-150
dc.relation.issn0302-9743
dc.type.versionacceptedVersion
dc.rights.copyright© 2021 Springer Nature Switzerland AG
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceInternational Conference on Human-Computer Interaction
dc.subject.ysomuoti
dc.subject.ysoihmisen ja tietokoneen vuorovaikutus
dc.subject.ysotunteet
dc.subject.ysokognitio
dc.subject.ysokäyttäjät
dc.subject.ysomuotoilu
dc.subject.ysovuorovaikutus
dc.subject.ysokäyttäjäkokemus
dc.subject.ysoteknologia
dc.subject.ysokognitiivinen kulttuurintutkimus
dc.subject.ysososiaalinen vuorovaikutus
dc.subject.ysosuunnittelu
dc.format.contentfulltext
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dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.1007/978-3-030-77431-8_8
dc.type.okmA4


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