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dc.contributor.authorMochocki, Michał
dc.contributor.authorKoskimaa, Raine
dc.date.accessioned2021-11-11T07:09:23Z
dc.date.available2021-11-11T07:09:23Z
dc.date.issued2021
dc.identifier.citationMochocki, M., & Koskimaa, R. (2021). Story beats in videogames as value-driven choice-based unit operations. <i>Images : The International Journal of European Film, Performing Arts and Audiovisual Communication</i>, <i>29</i>(38), 5-31. <a href="https://doi.org/10.14746/i.2021.38.01" target="_blank">https://doi.org/10.14746/i.2021.38.01</a>
dc.identifier.otherCONVID_101852545
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/78603
dc.description.abstractWe present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. Then, we present six types of story beats, Action, Interaction, Inaction, Mental, Emotion, and Sensory, providing videogame examples for each category. In the second half of the paper, we contextualise this framework in the classic game studies theory of videogame narrative and player action: unit operations, gamic action, anatomy of choice, and game design patterns, wrapping it up in the most recent trends in cognitive narratology. Ultimately, we present the story beat as a ludonarrative unit, working simultaneously as a ‘unit operation’ in the study of games as systems, and as a microunit of character action in narrative analysis. The conclusion outlines prospective directions for using story beats in formal, experiential, and cultural game research.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherAdam Mickiewicz University Poznan
dc.relation.ispartofseriesImages : The International Journal of European Film, Performing Arts and Audiovisual Communication
dc.rightsCC BY 4.0
dc.subject.othertransmedia
dc.subject.othernarrative
dc.subject.otherbeat
dc.subject.othernarratology
dc.subject.othercharacter
dc.subject.othervideogames
dc.subject.othergame studie
dc.titleStory beats in videogames as value-driven choice-based unit operations
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202111115621
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange5-31
dc.relation.issn1731-450X
dc.relation.numberinseries38
dc.relation.volume29
dc.type.versionpublishedVersion
dc.rights.copyright© The Author(s), Adam Mickiewicz University Press, 2021
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber312397
dc.subject.ysotransmedia
dc.subject.ysonarratiivisuus
dc.subject.ysokerronta
dc.subject.ysodigitaaliset pelit
dc.subject.ysotietokonepelit
dc.subject.ysopelaaminen
dc.subject.ysopelitutkimus
dc.subject.ysopelisuunnittelu
dc.subject.ysotarinat
dc.subject.ysonarratologia
dc.subject.ysovideopelit
dc.subject.ysopelit
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p28349
jyx.subject.urihttp://www.yso.fi/onto/yso/p10164
jyx.subject.urihttp://www.yso.fi/onto/yso/p6895
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p3453
jyx.subject.urihttp://www.yso.fi/onto/yso/p14483
jyx.subject.urihttp://www.yso.fi/onto/yso/p21187
jyx.subject.urihttp://www.yso.fi/onto/yso/p27380
jyx.subject.urihttp://www.yso.fi/onto/yso/p4990
jyx.subject.urihttp://www.yso.fi/onto/yso/p10906
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p6062
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.14746/i.2021.38.01
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
jyx.fundinginformationFor M. Mochocki, this research was funded by “Miniatura 3” grant from the Polish National Science Centre (ID 451101; No. 2019/03/X/HS2/00425). For R. Koskimaa, this research was supported by the Academy of Finland funding (CoE in Game Culture Studies, Project No. 312397)
dc.type.okmA1


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