Constructing co-presence through shared VR gameplay
Olbertz-Siitonen, M., Piirainen-Marsh, A., & Siitonen, M. (2021). Constructing co-presence through shared VR gameplay. Journal für Medienlinguistik, 4(2), 85-122. https://doi.org/10.21248/jfml.2021.31
Published in
Journal für MedienlinguistikDate
2021Copyright
© 2021 Margarethe Olbertz-Siitonen, Arja Piirainen-Marsh, Marko Siitonen
This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on instances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simultaneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual configurations of the moment in displaying co-presence and position themselves as active and consequential co-players. The analysis demonstrates how gameplay can be communicatively constructed even in situations where the participants have differential rights and possibilities to act and influence the game.
Publisher
Goethe-Universität Frankfurt am Main UniversitätsbibliothekISSN Search the Publication Forum
2569-6491Keywords
Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/101659180
Metadata
Show full item recordCollections
License
Related items
Showing items with similar title or keywords.
-
Conversational Gatekeeping : Social Interactional Practices of Post-Publication Gatekeeping on Newspapers’ Facebook Pages
Salonen, Margareta; Olbertz-Siitonen, Margarethe; Uskali, Tero; Laaksonen, Salla-Maaria (Routledge, 2023)Digital platforms, such as social media networks, have become intertwined in the news ecosystem, leading news media to lose their role as the sole gatekeeper in the public space. This development has given an active voice ... -
Bridging physical and virtual ecologies of action : giving and following instructions in co-located VR-gaming sessions
Olbertz-Siitonen, Margarethe; Piirainen-Marsh, Arja (Prologos ry, 2023)Using multimodal conversation analysis, this study examines how communicative practices are adapted to the affordances for interaction in co-located encounters where participants are getting acquainted with VR-technology ... -
Constructing knowledge : epistemic practices in three television interview genres
Koskela, Heidi (University of Jyväskylä, 2011)This study analyses epistemic practices in broadcast television interviews, focusing on three different interview genres: celebrity interviews, sports interviews and political interviews. In the analysis I examine the ... -
Two ways of spilling drink : The construction of offences as ‘accidental’ in police interviews with suspects
Ferraz de Almeida, Fabio (SAGE Publications, 2022)This article explores the construction of offences as ‘accidental’ in police-suspect interactions. The data comprise audio-recorded investigative interviews, which were analysed using conversation analysis. In these ...