Becoming a Gamer : Performative Construction of Gendered Gamer Identities
Kivijärvi, M., & Katila, S. (2022). Becoming a Gamer : Performative Construction of Gendered Gamer Identities. Games and Culture: A Journal of Interactive Media, 17(3), 461-481. https://doi.org/10.1177/15554120211042260
Julkaistu sarjassa
Games and Culture: A Journal of Interactive MediaPäivämäärä
2022Oppiaine
Organisational Ethics, Leadership and HRMJohtaminenKestävä liiketoiminta ja talous (painoala)Basic or discovery scholarshipOrganisational Ethics, Leadership and HRMManagement and LeadershipSustainable Business and Economy (focus area)Basic or discovery scholarshipTekijänoikeudet
© 2021 the Authors
This article examines how women construct their gameplay identities in relation to the hegemonic “gamer” discourse. The article is based on semi-structured in-depth interviews with women who occupy central roles in the Finnish gaming industry. We deploy Judith Butler’s theorization of performative identity construction to examine how the women negotiate their identity in relation to the hegemonic gamer discourse, focusing on how they both embrace and resist the hegemonic, masculine constructions of gameplay. The study shows the dynamics surrounding the gamer identity. While women submit to the hegemonic gamer discourse, reproducing the masculine gamer notions to gain recognition as a viable member of the gameplay community, the study also identifies how subversive opportunities arise as the women deploy new, alternative versions of gamer identity. The hegemonic discourse is subverted through the identity position of tech-savvy, which departs from the masculine connotations.
Julkaisija
Sage PublicationsISSN Hae Julkaisufoorumista
1555-4120Asiasanat
Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/100278432
Metadata
Näytä kaikki kuvailutiedotKokoelmat
- Kauppakorkeakoulu [1381]
Rahoittaja(t)
Suomen AkatemiaRahoitusohjelmat(t)
Tutkijatohtori, SALisenssi
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