dc.contributor.author | Tuhkala, Ari | |
dc.contributor.author | Syynimaa, Kirsi | |
dc.contributor.author | Lainema, Kirsi | |
dc.contributor.author | Lämsä, Joni | |
dc.contributor.author | Lainema, Timo | |
dc.contributor.author | Hämäläinen, Raija | |
dc.contributor.editor | Lemmetty, Soila | |
dc.contributor.editor | Collin, Kaija | |
dc.contributor.editor | Glăveanu, Vlad Petre | |
dc.contributor.editor | Forsman, Panu | |
dc.date.accessioned | 2021-09-20T08:48:45Z | |
dc.date.available | 2021-09-20T08:48:45Z | |
dc.date.issued | 2021 | |
dc.identifier.citation | Tuhkala, A., Syynimaa, K., Lainema, K., Lämsä, J., Lainema, T., & Hämäläinen, R. (2021). Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning. In S. Lemmetty, K. Collin, V. P. Glăveanu, & P. Forsman (Eds.), <i>Creativity and Learning : Contexts, Processes and Support</i> (pp. 175-194). Palgrave Macmillan. <a href="https://doi.org/10.1007/978-3-030-77066-2_8" target="_blank">https://doi.org/10.1007/978-3-030-77066-2_8</a> | |
dc.identifier.other | CONVID_100265424 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/77846 | |
dc.description.abstract | When employees become accustomed to everyday working habits it can prevent them from generating creative ideas. This familiarity takes the forms of mainly collaborating with familiar colleagues, playing roles that develop over years, and solving encountered problems with proven strategies. This chapter considers how a virtual enterprise simulation game (RealGame) can potentially foster digital creativity and collaborative learning. The game simulates a situation where team members take responsibility for managing a virtual manufacturing company and its supply chain. Theoretically, we consider RealGame a facilitating environment for people to collaborate by offering a safe environment for playful exploration and artificial conflict, which can result in new ideas and learning. To demonstrate this idea, we derive empirical evidence from reflective essays that were written by business school students after experimenting with the game. | en |
dc.format.extent | 280 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Palgrave Macmillan | |
dc.relation.ispartof | Creativity and Learning : Contexts, Processes and Support | |
dc.rights | CC BY 4.0 | |
dc.subject.other | game | |
dc.subject.other | simulation | |
dc.subject.other | simulation game | |
dc.subject.other | enterprise | |
dc.subject.other | business | |
dc.subject.other | collaboration | |
dc.subject.other | creativity | |
dc.subject.other | learning | |
dc.title | Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning | |
dc.type | book part | |
dc.identifier.urn | URN:NBN:fi:jyu-202109204919 | |
dc.contributor.laitos | Kasvatustieteiden laitos | fi |
dc.contributor.laitos | Department of Education | en |
dc.contributor.oppiaine | Kasvatustiede | fi |
dc.contributor.oppiaine | Hyvinvoinnin tutkimuksen yhteisö | fi |
dc.contributor.oppiaine | Monitieteinen oppimisen ja opetuksen tutkimus | fi |
dc.contributor.oppiaine | Työn ja johtamisen muuttuminen digitaalisessa ajassa | fi |
dc.contributor.oppiaine | Education | en |
dc.contributor.oppiaine | School of Wellbeing | en |
dc.contributor.oppiaine | Multidisciplinary research on learning and teaching | en |
dc.contributor.oppiaine | Emergent work in the digital era | en |
dc.type.uri | http://purl.org/eprint/type/BookItem | |
dc.relation.isbn | 978-3-030-77065-5 | |
dc.type.coar | http://purl.org/coar/resource_type/c_3248 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 175-194 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © 2021 The Author(s) | |
dc.rights.accesslevel | openAccess | fi |
dc.type.publication | bookPart | |
dc.subject.yso | luovuus | |
dc.subject.yso | simulointi | |
dc.subject.yso | oppimispelit | |
dc.subject.yso | ongelmanratkaisu | |
dc.subject.yso | liiketoiminta | |
dc.subject.yso | hyötypelit | |
dc.subject.yso | yhteisöllinen oppiminen | |
dc.subject.yso | yrittäjyys | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p8311 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p4787 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p23092 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p6006 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2439 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p29628 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p18727 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p1182 | |
dc.rights.url | https://creativecommons.org/licenses/by/4.0/ | |
dc.relation.doi | 10.1007/978-3-030-77066-2_8 | |
dc.type.okm | A3 | |