Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning
Tuhkala, A., Syynimaa, K., Lainema, K., Lämsä, J., Lainema, T., & Hämäläinen, R. (2021). Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning. In S. Lemmetty, K. Collin, V. P. Glăveanu, & P. Forsman (Eds.), Creativity and Learning : Contexts, Processes and Support (pp. 175-194). Palgrave Macmillan. https://doi.org/10.1007/978-3-030-77066-2_8
Tekijät
Päivämäärä
2021Oppiaine
KasvatustiedeHyvinvoinnin tutkimuksen yhteisöMonitieteinen oppimisen ja opetuksen tutkimusTyön ja johtamisen muuttuminen digitaalisessa ajassaEducationSchool of WellbeingMultidisciplinary research on learning and teachingEmergent work in the digital eraTekijänoikeudet
© 2021 The Author(s)
When employees become accustomed to everyday working habits it can prevent them from generating creative ideas. This familiarity takes the forms of mainly collaborating with familiar colleagues, playing roles that develop over years, and solving encountered problems with proven strategies. This chapter considers how a virtual enterprise simulation game (RealGame) can potentially foster digital creativity and collaborative learning. The game simulates a situation where team members take responsibility for managing a virtual manufacturing company and its supply chain. Theoretically, we consider RealGame a facilitating environment for people to collaborate by offering a safe environment for playful exploration and artificial conflict, which can result in new ideas and learning. To demonstrate this idea, we derive empirical evidence from reflective essays that were written by business school students after experimenting with the game.
Julkaisija
Palgrave MacmillanEmojulkaisun ISBN
978-3-030-77065-5Kuuluu julkaisuun
Creativity and Learning : Contexts, Processes and SupportAsiasanat
Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/100265424
Metadata
Näytä kaikki kuvailutiedotKokoelmat
Lisenssi
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
-
The focus and timing of gaze matters : Investigating collaborative knowledge construction in a simulation-based environment by combined video and eye tracking
Lämsä, Joni; Kotkajuuri, Jimi; Lehtinen, Antti; Koskinen, Pekka; Mäntylä, Terhi; Kilpeläinen, Jasmin; Hämäläinen, Raija (Frontiers Media SA, 2022)Although eye tracking has been successfully used in science education research, exploiting its potential in collaborative knowledge construction has remained sporadic. This article presents a novel approach for studying ... -
Students’ collaboration dispositions across diverse skills of collaborative problem solving in a computer-based assessment environment
Li, Shupin; Pöysä-Tarhonen, Johanna; Häkkinen, Päivi (Elsevier, 2023)Collaborative problem solving (CPS) has been considered as one of the vital 21st century skills. To be successful in CPS requires not only CPS skills but also positive attitudes towards collaboration (i.e., collaboration ... -
Learning teamwork through a computer game : for the sake of performance or collaborative learning?
Riivari, Elina; Kivijärvi, Marke; Lämsä, Anna-Maija (Springer Science and Business Media LLC, 2021)Our study examined using a computer-based learning game as a tool to facilitate teaching and learning teamwork skills. The game was applied to an undergraduate level human resource management course at a business school ... -
Pre‐service teachers' collaborative learning and role‐based drama activity in a virtual reality environment
Näykki, Piia; Pyykkönen, Saara; Latva‐aho, Jenni; Nousiainen, Tuula; Ahlström, Emilia; Toivanen, Tapio (Wiley, 2024)Background In recent years, the use of virtual reality (VR) environments for education has gained interest in research and education. However, little is known about the potential of social VR environments for collaborative ... -
Patterns of action transitions in online collaborative problem solving : A network analysis approach
Li, Shupin; Pöysä-Tarhonen, Johanna; Häkkinen, Päivi (Springer Science and Business Media LLC, 2022)In today’s digital society, computer-supported collaborative learning (CSCL) and collaborative problem solving (CPS) have received increasing attention. CPS studies have often emphasized outcomes such as skill levels of ...
Ellei toisin mainittu, julkisesti saatavilla olevia JYX-metatietoja (poislukien tiivistelmät) saa vapaasti uudelleenkäyttää CC0-lisenssillä.