Learning teamwork through a computer game : for the sake of performance or collaborative learning?
Riivari, E., Kivijärvi, M., & Lämsä, A.-M. (2021). Learning teamwork through a computer game : for the sake of performance or collaborative learning?. Educational technology research and development, 69(3), 1753-1771. https://doi.org/10.1007/s11423-021-10009-4
Published inEducational technology research and development
DisciplineOrganisational Ethics, Leadership and HRMJohtaminenVastuullinen liiketoiminta (painoala)Basic or discovery scholarshipOrganisational Ethics, Leadership and HRMManagement and LeadershipResponsible Business (focus area)Basic or discovery scholarship
© The Author(s) 2021
Our study examined using a computer-based learning game as a tool to facilitate teaching and learning teamwork skills. The game was applied to an undergraduate level human resource management course at a business school in Finland. We focused on students’ experiences and key learning outcomes of collaborative learning of teamwork skills through the game, and our analysis highlighted two key features of learning outcomes. First, the computer-based learning game promoted students’ self-reflection and evaluation of their individual team roles. Second, although the game taught students the importance of continuous information sharing in teamwork, their evaluation of team outcomes was performance driven; students predominantly took team efficiency as a sign of good teamwork. This case revealed the benefits and challenges of using computer-based learning games as a pedagogical tool. We identified what is required from lecturers and students for the game to be successful, and how team values other than performance could be learned through the game. ...
PublisherSpringer Science and Business Media LLC
Publication in research information system
MetadataShow full item record
- Kauppakorkeakoulu 
Additional information about fundingOpen access funding provided by University of Jyväskylä (JYU). The authors declare that this research has not received any kind of funding from any institution or individual.
Showing items with similar title or keywords.
Co-sensing and co-shaping as shared and relational practices in bringing about relational leaders in higher education Ramamoorthi, Bhavani; Jäppinen, Aini-Kristiina; Taajamo, Matti (Springer Science and Business Media LLC, 2021)The aim of this article is to investigate how and what kinds of relational and shared practices were co-created within a multicultural team in a higher education collaborative learning environment. The students interacted ...
Riivari, Elina; Auvinen, Tommi; Merilehto, Juhani (Universitat Politècnica de València, 2021)This paper introduces a computer-based online scenario game that was developed to enhance the learning of human resource management (HRM) in an undergraduate course at a business school in Finland. What makes this game ...
Developing Connective Pedagogy in Cultural Research : A Case Study from the Teachers’ Perspective in Adopting a Problem-Based Approach in Higher Education Kumpulainen, Kaisa; Vierimaa, Sanna; Koskinen-Koivisto, Eerika (MDPI, 2019)The article examines the challenges university teachers face when adopting connective pedagogy in organizing teaching. Instead of studying the learning outcomes of the method, we decided in this research to focus on the ...
Vapalahti, Kati (University of Jyväskylä, 2017)The aim of this study was to develop teaching methods for practising argumentative problem-solving in a degree program of social services. The purpose was to acquire knowledge about multiple (face-to-face, online, and ...
In search for the conceptual origin of university students' community in a confluence of on- and offline learning environments ethnographies in technology-rich, multi-sited fields of study Pöysä, Johanna (University of Jyväskylä, 2007)Contemporary society requires its citizens to develop capacities to resituate their activities in collective unities and to successfully communicate their actions within these multiple local and global communities. Also ...