HR scenario game : Learning human resource management in a virtual environment
Riivari, E., Auvinen, T., & Merilehto, J. (2021). HR scenario game : Learning human resource management in a virtual environment. In HEAd'21 : Seventh International Conference on Higher Education Advances. Virtual meeting, June 22, 2021 – June 23, 2021 (pp. 199-206). Universitat Politècnica de València. International Conference on Higher Education Advances. https://doi.org/10.4995/head21.2021.13064
Julkaistu sarjassa
International Conference on Higher Education AdvancesPäivämäärä
2021Oppiaine
Organisational Ethics, Leadership and HRMKestävä liiketoiminta ja talous (painoala)Responsible Management, Learning, Digitalization & StrategyJohtaminenBasic or discovery scholarshipOrganisational Ethics, Leadership and HRMSustainable Business and Economy (focus area)Responsible Management, Learning, Digitalization & StrategyManagement and LeadershipBasic or discovery scholarshipTekijänoikeudet
© The Authors 2021
This paper introduces a computer-based online scenario game that was developed to enhance the learning of human resource management (HRM) in an undergraduate course at a business school in Finland. What makes this game unique is that students played an important and active role in developing the game in collaboration with lecturers. Our findings show that the game enhances learning, interaction, and collaboration among students. We discuss how computer-based games and their development in collaboration with students can be used as a means for learning and improving working-life skills in higher education.
Julkaisija
Universitat Politècnica de ValènciaKonferenssi
Kuuluu julkaisuun
HEAd'21 : Seventh International Conference on Higher Education Advances. Virtual meeting, June 22, 2021 – June 23, 2021ISSN Hae Julkaisufoorumista
2603-5871Asiasanat
computer scenario game human resource management game development collaboration higher education henkilöstöhallinto tietokonepelit yhteistoiminnallinen oppiminen skenaariot henkilöstöjohtaminen oppiminen pelisuunnittelu virtuaaliympäristö korkea-asteen koulutus tietokoneavusteinen oppiminen verkko-oppiminen
Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/99056476
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