Näytä suppeat kuvailutiedot

dc.contributor.authorRiivari, Elina
dc.contributor.authorKivijärvi, Marke
dc.contributor.authorLämsä, Anna-Maija
dc.date.accessioned2021-06-03T09:31:17Z
dc.date.available2021-06-03T09:31:17Z
dc.date.issued2021
dc.identifier.citationRiivari, E., Kivijärvi, M., & Lämsä, A.-M. (2021). Learning teamwork through a computer game : for the sake of performance or collaborative learning?. <i>Educational technology research and development</i>, <i>69</i>(3), 1753-1771. <a href="https://doi.org/10.1007/s11423-021-10009-4" target="_blank">https://doi.org/10.1007/s11423-021-10009-4</a>
dc.identifier.otherCONVID_89796293
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/76184
dc.description.abstractOur study examined using a computer-based learning game as a tool to facilitate teaching and learning teamwork skills. The game was applied to an undergraduate level human resource management course at a business school in Finland. We focused on students’ experiences and key learning outcomes of collaborative learning of teamwork skills through the game, and our analysis highlighted two key features of learning outcomes. First, the computer-based learning game promoted students’ self-reflection and evaluation of their individual team roles. Second, although the game taught students the importance of continuous information sharing in teamwork, their evaluation of team outcomes was performance driven; students predominantly took team efficiency as a sign of good teamwork. This case revealed the benefits and challenges of using computer-based learning games as a pedagogical tool. We identified what is required from lecturers and students for the game to be successful, and how team values other than performance could be learned through the game.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherSpringer Science and Business Media LLC
dc.relation.ispartofseriesEducational technology research and development
dc.rightsCC BY 4.0
dc.subject.otherhigher education
dc.subject.othercomputer simulation game
dc.subject.othercollaborative learning
dc.subject.otherleadership
dc.subject.otherteamwork skills
dc.titleLearning teamwork through a computer game : for the sake of performance or collaborative learning?
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202106033412
dc.contributor.laitosKauppakorkeakoulufi
dc.contributor.laitosSchool of Business and Economicsen
dc.contributor.oppiaineOrganisational Ethics, Leadership and HRMfi
dc.contributor.oppiaineJohtaminenfi
dc.contributor.oppiaineKestävä liiketoiminta ja talous (painoala)fi
dc.contributor.oppiaineBasic or discovery scholarshipfi
dc.contributor.oppiaineOrganisational Ethics, Leadership and HRMen
dc.contributor.oppiaineManagement and Leadershipen
dc.contributor.oppiaineSustainable Business and Economy (focus area)en
dc.contributor.oppiaineBasic or discovery scholarshipen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange1753-1771
dc.relation.issn1042-1629
dc.relation.numberinseries3
dc.relation.volume69
dc.type.versionacceptedVersion
dc.rights.copyright© The Author(s) 2021
dc.rights.accesslevelopenAccessfi
dc.subject.ysosimulointi
dc.subject.ysoosallistaminen
dc.subject.ysopelit
dc.subject.ysokorkea-asteen koulutus
dc.subject.ysotiimityö
dc.subject.ysoyhteisöllinen oppiminen
dc.subject.ysooppimistulokset
dc.subject.ysotietokonepelit
dc.subject.ysotiimit
dc.subject.ysooppimispelit
dc.subject.ysooppiminen
dc.subject.ysojohtaminen
dc.subject.ysoreflektio
dc.subject.ysoitsearviointi
dc.format.contentfulltext
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jyx.subject.urihttp://www.yso.fi/onto/yso/p3453
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dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1007/s11423-021-10009-4
jyx.fundinginformationOpen access funding provided by University of Jyväskylä (JYU). The authors declare that this research has not received any kind of funding from any institution or individual.
dc.type.okmA1


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