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dc.contributor.authorAntikainen, Mikko
dc.date.accessioned2021-01-28T07:30:31Z
dc.date.available2021-01-28T07:30:31Z
dc.date.issued2021
dc.identifier.citationAntikainen, M. (2021). Differences in Immaterial Details : Dimensional Conversion and Its Implications for Protecting Digital Designs Under EU Design Law. <i>IIC : International Review of Industrial Property and Copyright Law</i>, <i>52</i>(2), 137-168. <a href="https://doi.org/10.1007/s40319-020-01010-0" target="_blank">https://doi.org/10.1007/s40319-020-01010-0</a>
dc.identifier.otherCONVID_47831445
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/73867
dc.description.abstractThe paper considers three main questions: the legal status of digital designs from the perspective of EU design law, whether the protection is tied to the reproduction of physical products, and whether the scope of protection covers dimensional conversion such as using a 3D design in 2D form or vice versa. There are two sets of views regarding dimensional conversion: the “abstract” and the “concrete” view. These two different attitudes towards the scope of protection influence the manner in which the protectability of digital designs is assessed. In the “abstract” protection, it would not matter whether a product only exists as a digital image and not as a physical shape. In the “concrete” view, the protection of digital designs is more problematic, as the scope of protection is often tied to the reproduction of an actual physical product. The paper argues that, under CJEU jurisprudence and EUIPO practice, most of the open questions regarding the protection of digital designs and dimensional conversion can be considered as solved. The CJEU has chosen “abstract” protection over “concrete”, thus broadening the scope of protection at the EU level. This means that the digital use of non-digital designs can now be seen as infringing. As a consequence, in the future, right holders should put more care into evaluating the limitations and exceptions. The paper points this out with regard to the issues that are of relevance for the gaming industry, as this is where the use of digital designs is most versatile and relevant.en
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherSpringer
dc.relation.ispartofseriesIIC : International Review of Industrial Property and Copyright Law
dc.rightsCC BY 4.0
dc.subject.otherdesigns
dc.subject.otherEU law
dc.subject.otherscope of protection
dc.subject.otherlimitations
dc.subject.otherexceptions
dc.subject.othervideo games
dc.titleDifferences in Immaterial Details : Dimensional Conversion and Its Implications for Protecting Digital Designs Under EU Design Law
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202101281326
dc.contributor.laitosKauppakorkeakoulufi
dc.contributor.laitosSchool of Business and Economicsen
dc.contributor.oppiaineKauppaoikeusfi
dc.contributor.oppiaineBasic or discovery scholarshipfi
dc.contributor.oppiaineCommercial Lawen
dc.contributor.oppiaineBasic or discovery scholarshipen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange137-168
dc.relation.issn0018-9855
dc.relation.numberinseries2
dc.relation.volume52
dc.type.versionpublishedVersion
dc.rights.copyright© The Author(s) 2021
dc.rights.accesslevelopenAccessfi
dc.subject.ysopelisuunnittelu
dc.subject.ysovideopelit
dc.subject.ysoimmateriaalioikeus
dc.subject.ysomallioikeus
dc.subject.ysomallisuoja
dc.subject.ysomuotoilu
dc.subject.ysodigitaaliset pelit
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p27380
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p3068
jyx.subject.urihttp://www.yso.fi/onto/yso/p11911
jyx.subject.urihttp://www.yso.fi/onto/yso/p14238
jyx.subject.urihttp://www.yso.fi/onto/yso/p6455
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1007/s40319-020-01010-0
dc.type.okmA1


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