The hierarchy of needs for user experiences in virtual reality
Kelling, C., Väätäjä, H., Kauhanen, O., Karhu, J., Turunen, M., Lindqvist, V., & Ikonen, P. (2020). The hierarchy of needs for user experiences in virtual reality. In T. Uskali, A. Gynnild, S. Jones, & E. Sirkkunen (Eds.), Immersive Journalism as Storytelling : Ethics, Production, and Design (pp. 123-136). Routledge. https://doi.org/10.4324/9780429437748-14
Authors
Date
2020Copyright
© 2020 the Authors
Virtual reality (VR) is rapidly becoming more widely adopted by various industries, and virtual content is just as rapidly becoming available for consumers. However, there is a lack of guidelines and standards for VR content to be held to in terms of experiential design. Because VR is a relatively new media form for consumers, there is a high risk of user attrition due to the novelty of the service. Therefore, if the first experience of the technology is with poorly made content, users will be much less likely to use VR again. Therefore, as various industries and organizations digitalize and adopt emerging technology such as VR, great care should be given to the way the virtual content and experiences are created. This chapter discusses the key experiential elements of users’ experiences with immersive journalism (IJ), particularly in the case of a virtual museum application. We present a user study of this application and introduce a model based on the results that details the most crucial user experience components for designing VR content.
...
Publisher
RoutledgeParent publication ISBN
978-1-138-33764-0Is part of publication
Immersive Journalism as Storytelling : Ethics, Production, and DesignKeywords
Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/35342331
Metadata
Show full item recordCollections
Related funder(s)
TEKESFunding program(s)
OthersLicense
Related items
Showing items with similar title or keywords.
-
Augmented reality as news
Ikonen, Pasi; Uskali, Turo (Routledge, 2020)If you are building complex, expensive VR today for the limited number of people, who get VR headsets, and [are] willing to scratch up on their heads to have the experience, experimentation is great, nice, but […] I think ... -
Journalism in virtual reality : opportunities and future research challenges
Sirkkunen, Esa; Väätäjä, Heli; Uskali, Turo; Rezaei, Parisa Pour (Association for Computing Machinery (ACM), 2016)This paper presents a state-of-the-art overview on journalism and its opportunities and challenges in virtual reality. First we take a look at what kind of real-life journalistic experiments there have been made in this ... -
Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach
Holopainen, Jani; Mattila, Osmo; Parviainen, Petri; Pöyry, Essi; Tuunanen, Tuure (University of Hawai'i at Manoa, 2019)Immersive virtual reality applications aim at providing an all-encompassing spatial experience where a user can feel like being in another world or dimension. The systems are inherently designed for individual use as ... -
What is immersive journalism?
Gynnild, Astrid; Uskali, Turo; Jones, Sara; Sirkkunen, Esa (Routledge, 2020)Immersive technologies are opening gateways to virtual realities that might change journalism forever. In the virtual world, journalism balances on the edge between imaginary approaches to fact-based creation and extended ... -
Exploring the immersive journalism landscape
Sirkkunen, Esa; Vázquez-Herrero, Jorge; Uskali, Turo; Väätäjä, Heli (Routledge, 2020)Current drivers of 360-degree journalism have been mostly curious about the new medium, its possibilities, and are exploring business opportunities. The early adoption of such technology is often a matter of brand-building ...