dc.contributor.author | Chee, Florence M. | |
dc.contributor.author | Karhulahti, Veli-Matti | |
dc.date.accessioned | 2020-09-03T04:43:49Z | |
dc.date.available | 2020-09-03T04:43:49Z | |
dc.date.issued | 2020 | |
dc.identifier.citation | Chee, F. M., & Karhulahti, V.-M. (2020). The Ethical and Political Contours of Institutional Promotion in Esports : From Precariat Models to Sustainable Practices. <i>Human Technology</i>, <i>16</i>(2), 200-226. <a href="https://doi.org/10.17011/ht/urn.202008245642" target="_blank">https://doi.org/10.17011/ht/urn.202008245642</a> | |
dc.identifier.other | CONVID_41869808 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/71609 | |
dc.description.abstract | This study evaluated five early cases in which esport developer Riot Games made rulings regarding activities and infractions by members of various institutions related to its product, League of Legends. The findings of this study support future theoretical exploration of other esports in seeking a fuller understanding of issues related to consent, power differentials, and roles and behaviors expected of the institutional activities of players and teams in competition. Increased investigation of these—and other—issues from an ethical standpoint could lead to a framework that not only would facilitate future study but also bring opportunities for improvements in practices in concert with necessary policy changes. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Jyväskylän Yliopisto | |
dc.relation.ispartofseries | Human Technology: An Interdisciplinary Journal on Humans in ICT Environments | |
dc.rights | CC BY-NC 4.0 | |
dc.subject.other | esports | |
dc.subject.other | institutional promotion | |
dc.subject.other | labor | |
dc.subject.other | league | |
dc.title | The Ethical and Political Contours of Institutional Promotion in Esports : From Precariat Models to Sustainable Practices | |
dc.type | research article | |
dc.identifier.urn | URN:NBN:fi:jyu-202009035731 | |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.identifier.doi | 10.17011/ht/urn.202008245642 | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 200-226 | |
dc.relation.issn | 1795-6889 | |
dc.relation.numberinseries | 2 | |
dc.relation.volume | 16 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | ©2020 Florence M. Chee & Veli-Matti Karhulahti, and the Open Science Centre, University of Jyväskylä | |
dc.rights.accesslevel | openAccess | |
dc.type.publication | article | |
dc.relation.grantnumber | 312397 | |
dc.subject.yso | oikeudet | |
dc.subject.yso | elektroninen urheilu | |
dc.subject.yso | etiikka | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p152 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p29375 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p3166 | |
dc.rights.url | https://creativecommons.org/licenses/by-nc/4.0/ | |
dc.relation.funder | Research Council of Finland | en |
dc.relation.funder | Suomen Akatemia | fi |
jyx.fundingprogram | Centre of Excellence, AoF | en |
jyx.fundingprogram | Huippuyksikkörahoitus, SA | fi |
jyx.fundinginformation | The authors acknowledge the contributions of research dialogue, funding, and support that were instrumental to
this scholarly process. We are grateful for the feedback from commentators at key conferences where we presented
this work in progress, namely, the Canadian Game Studies Association (Calgary 2016), the Research Institute for
Digital Culture and Humanities Conference (Hong Kong 2017), and the Association of Internet Researchers
Conference (Tartu 2017). Funding from two Academy of Finland projects (No. 312397 and No. 309382) also
supported this study. | |
dc.type.okm | A1 | |