dc.contributor.author Budinski, Natalija dc.contributor.author Lavicza, Zsolt dc.contributor.author Fenyvesi, Kristof dc.contributor.author Novta, Miroslav dc.date.accessioned 2020-01-28T11:50:34Z dc.date.available 2020-01-28T11:50:34Z dc.date.issued 2019 dc.identifier.citation Budinski, N., Lavicza, Z., Fenyvesi, K., & Novta, M. (2019). Mathematical and Coding Lessons Based on Creative Origami Activities. Open Education Studies, 1(1), 220-227. https://doi.org/10.1515/edu-2019-0016 dc.identifier.other CONVID_34420094 dc.identifier.uri https://jyx.jyu.fi/handle/123456789/67575 dc.description.abstract This paper considers how creativity and creative activities can be encouraged in regular mathematical classes by combining different teaching approaches and academic disciplines. We combined origami and paper folding with fractals and their mathematical properties as well as with coding in Scratch in order to facilitate learning mathematics and computer science. We conducted a case study experiment in a Serbian school with 15 high school students and applied different strategies for learning profound mathematical and coding concepts such as fractals dimension and recursion. The goal of the study was to employ creative activities and examine students’ activities during this process in regular classrooms and during extracurricular activities. We used Scratch as a programming language, since it is simple enough for students and it focuses on the concept rather than on the content. Real-life situation of folding Dragon curve was used to highlight points that could cause difficulties in the coding process. Classroom observations and interviews revealed that different approaches guided students through their learning processes and gradually made the introduced concepts meaningful and applicable. With the introduction of this approach, students acquired understanding of the concept of coding recursion trough paper folding and applied it in the higher-level programming. In addition, our teaching approach made students enthusiastic, motivated and engaged with the learning of usually difficult subjects. en dc.format.mimetype application/pdf dc.language eng dc.language.iso eng dc.publisher De Gruyter dc.relation.ispartofseries Open Education Studies dc.rights CC BY 4.0 dc.title Mathematical and Coding Lessons Based on Creative Origami Activities dc.type article dc.identifier.urn URN:NBN:fi:jyu-202001281829 dc.contributor.laitos Koulutuksen tutkimuslaitos fi dc.contributor.laitos Finnish Institute for Educational Research en dc.contributor.oppiaine Nykykulttuurin tutkimus fi dc.contributor.oppiaine Contemporary Culture en dc.type.uri http://purl.org/eprint/type/JournalArticle dc.description.reviewstatus peerReviewed dc.format.pagerange 220-227 dc.relation.issn 2544-7831 dc.relation.numberinseries 1 dc.relation.volume 1 dc.type.version publishedVersion dc.rights.copyright © 2019 The Authors dc.rights.accesslevel openAccess fi dc.subject.yso fraktaalit dc.subject.yso origamit dc.subject.yso ohjelmointi dc.subject.yso Scratch dc.format.content fulltext jyx.subject.uri http://www.yso.fi/onto/yso/p6341 jyx.subject.uri http://www.yso.fi/onto/yso/p7117 jyx.subject.uri http://www.yso.fi/onto/yso/p4887 jyx.subject.uri http://www.yso.fi/onto/yso/p29542 dc.rights.url https://creativecommons.org/licenses/by/4.0/ dc.relation.doi 10.1515/edu-2019-0016
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