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dc.contributor.authorBudinski, Natalija
dc.contributor.authorLavicza, Zsolt
dc.contributor.authorFenyvesi, Kristof
dc.contributor.authorNovta, Miroslav
dc.date.accessioned2020-01-28T11:50:34Z
dc.date.available2020-01-28T11:50:34Z
dc.date.issued2019
dc.identifier.citationBudinski, N., Lavicza, Z., Fenyvesi, K., & Novta, M. (2019). Mathematical and Coding Lessons Based on Creative Origami Activities. <i>Open Education Studies</i>, <i>1</i>(1), 220-227. <a href="https://doi.org/10.1515/edu-2019-0016" target="_blank">https://doi.org/10.1515/edu-2019-0016</a>
dc.identifier.otherCONVID_34420094
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/67575
dc.description.abstractThis paper considers how creativity and creative activities can be encouraged in regular mathematical classes by combining different teaching approaches and academic disciplines. We combined origami and paper folding with fractals and their mathematical properties as well as with coding in Scratch in order to facilitate learning mathematics and computer science. We conducted a case study experiment in a Serbian school with 15 high school students and applied different strategies for learning profound mathematical and coding concepts such as fractals dimension and recursion. The goal of the study was to employ creative activities and examine students’ activities during this process in regular classrooms and during extracurricular activities. We used Scratch as a programming language, since it is simple enough for students and it focuses on the concept rather than on the content. Real-life situation of folding Dragon curve was used to highlight points that could cause difficulties in the coding process. Classroom observations and interviews revealed that different approaches guided students through their learning processes and gradually made the introduced concepts meaningful and applicable. With the introduction of this approach, students acquired understanding of the concept of coding recursion trough paper folding and applied it in the higher-level programming. In addition, our teaching approach made students enthusiastic, motivated and engaged with the learning of usually difficult subjects.en
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherDe Gruyter
dc.relation.ispartofseriesOpen Education Studies
dc.rightsCC BY 4.0
dc.titleMathematical and Coding Lessons Based on Creative Origami Activities
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202001281829
dc.contributor.laitosKoulutuksen tutkimuslaitosfi
dc.contributor.laitosFinnish Institute for Educational Researchen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange220-227
dc.relation.issn2544-7831
dc.relation.numberinseries1
dc.relation.volume1
dc.type.versionpublishedVersion
dc.rights.copyright© 2019 The Authors
dc.rights.accesslevelopenAccessfi
dc.subject.ysofraktaalit
dc.subject.ysoorigamit
dc.subject.ysoohjelmointi
dc.subject.ysoScratch
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p6341
jyx.subject.urihttp://www.yso.fi/onto/yso/p7117
jyx.subject.urihttp://www.yso.fi/onto/yso/p4887
jyx.subject.urihttp://www.yso.fi/onto/yso/p29542
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1515/edu-2019-0016
dc.type.okmA1


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