Mathematical and Coding Lessons Based on Creative Origami Activities
Budinski, N., Lavicza, Z., Fenyvesi, K., & Novta, M. (2019). Mathematical and Coding Lessons Based on Creative Origami Activities. Open Education Studies, 1(1), 220-227. https://doi.org/10.1515/edu-2019-0016
Published in
Open Education StudiesDate
2019Discipline
Nykykulttuurin tutkimusHyvinvoinnin tutkimuksen yhteisöContemporary CultureSchool of WellbeingCopyright
© 2019 The Authors
This paper considers how creativity and creative activities can be encouraged in regular mathematical classes by combining different teaching approaches and academic disciplines. We combined origami and paper folding with fractals and their mathematical properties as well as with coding in Scratch in order to facilitate learning mathematics and computer science. We conducted a case study experiment in a Serbian school with 15 high school students and applied different strategies for learning profound mathematical and coding concepts such as fractals dimension and recursion. The goal of the study was to employ creative activities and examine students’ activities during this process in regular classrooms and during extracurricular activities. We used Scratch as a programming language, since it is simple enough for students and it focuses on the concept rather than on the content. Real-life situation of folding Dragon curve was used to highlight points that could cause difficulties in the coding process. Classroom observations and interviews revealed that different approaches guided students through their learning processes and gradually made the introduced concepts meaningful and applicable. With the introduction of this approach, students acquired understanding of the concept of coding recursion trough paper folding and applied it in the higher-level programming. In addition, our teaching approach made students enthusiastic, motivated and engaged with the learning of usually difficult subjects.
...
Publisher
De GruyterISSN Search the Publication Forum
2544-7831Keywords
Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/34420094
Metadata
Show full item recordCollections
License
Related items
Showing items with similar title or keywords.
-
Ideas for using GeoGebra and Origami in Teaching Regular Polyhedrons Lessons
Budinski, Natalija; Lavicza, Zsolt; Fenyvesi, Kristof (The Institute for the Promotion of Teaching Science and Technology (IPST), Ministry of Education, 2018)The approach of combining GeoGebra and origami is well accepted among students in the school "Petro Kuzmjak" where it is used to teach geometry lessons. This article elaborates on how to introduce students (upper elementary ... -
Lääkkeiden kohdistaminen DNA-origameilla
Järvinen, Heini (2020)Tutkielmassa käsitellään lääkkeiden aktiivista kohdistamista ja kuljettamista DNA-origameja hyödyntävillä nanorakenteilla. DNA-nanoteknologia hyödyntää nanorakenteiden itsejärjestäytymistä kyetäkseen vaikuttamaan näissä ... -
Conductivity measurements of DNA TX tile and origami structures
Paasonen, Seppo (2011)Tässä tutkielmassa on tutkittu kahden erilaisen itsejärjestyvän DNA-rakenteen sähkönjohtavuutta nanomittakaavassa. Ensimmäinen rakenteista on suorakaiteenmuotoinen kaksiulotteinen DNA-levy kooltaan noin 70×100 nm2 toisen ... -
Developing Primary School Students’ Formal Geometric Definitions Knowledge by Connecting Origami and Technology
Budinski, Natalija; Lavicza, Zsolt; Fenyvesi, Kristof; Milinković, Dragica (Modestum Ltd, 2020)In this paper, we present opportunities with the uses of origami and technology, in our case GeoGebra, in teaching formal geometric definitions for fifth-grade primary school students (11-12yrs). Applying origami in ... -
Fourth grade students’ computational thinking in pair programming with scratch : A holistic case analysis
Fagerlund, Janne; Vesisenaho, Mikko; Häkkinen, Päivi (Elsevier, 2022)This article explores a new but expanding research topic: primary school students’ computational thinking (CT) in the context of programming in pairs. The data comprises four fourth-grade student dyads using Scratch, a ...